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aligining a wheel tangent to a plane

scott.horton7KAQV
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Message 1 of 26

aligining a wheel tangent to a plane

scott.horton7KAQV
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Consider a file with 2 imported/linked assemblies of a typical caster wheel. For example a 3" caster and a 6" caster.  I want to place those 2 wheels on the same plane e.g. "the ground".  I can't figure out how to align them.  If I pick the face of the "tire", it lays the whole wheel flat on the ground.  What are the best steps to align a cylinder so its curve is tangent to a plane?

 

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Message 2 of 26

davebYYPCU
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Consultant

Align the centre axis of the wheel, "radius" high above the plane.

 

Might help....

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Message 3 of 26

jhackney1972
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Take a look at this blog article and video.  This may be more than you need, it is to position a wheel on a plan and allow it to roll along that plane.

John Hackney, Retired
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Message 4 of 26

scott.horton7KAQV
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Link failed. Can you repost please?  

 

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Message 5 of 26

jhackney1972
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The link I posted works just fine, but here it is again.  Remember, the link to the Blog video is included in the text of the blog article.

 

Tangent Wheel Blog.jpg

John Hackney, Retired
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Message 6 of 26

scott.horton7KAQV
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Thanks. That link works fine. The original took me to a generic blog page. The new one took me to the specific article. 

if the wheel is not a flat cylinder, that is the wheel surface is curved axially as well as radially (like an inflated inner tube for example), what’s a good way to create the tangent point?  

 

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Message 7 of 26

jhackney1972
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Consultant

Without seeing the wheel, I assume you have the center of the wheel model to the origin point.  You then can easily use an Offset Construction Plane with a value of the radius of the wheel.  this will be the same plane I created with the Tangent Construction Plane.  If you want to attach your model, I can assist if needed.

John Hackney, Retired
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Message 8 of 26

davebYYPCU
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If it were a sketch it would look like this, Drag circle will stick to the line, 

 

iiwaswblt.PNG

 

Joint the centre of the wheel, 25 above the floor.

 

Might help.....

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Message 9 of 26

jhackney1972
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Consultant

The first part, of three, in this YouTube video shows another method of doing the rotating wheel to pavement.  It does not depend on the design of the wheel since you add a dummy component.

John Hackney, Retired
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Message 10 of 26

scott.horton7KAQV
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Yes, if it were a sketch I'd have all the tools I need.  Alas it's an imported component and I need to position mulitple components on the same plane , with their wheels on the "ground" so to speak.  Each has "donut" "tires".

 

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Message 11 of 26

davebYYPCU
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Consultant

Your Caster wheel has a mounting flange, that will be parallel to the floor, by a measurable amount.  Use that "distance" to offset the mount off the floor.  You can ignore the tyre.

 

Might help....

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Message 12 of 26

scott.horton7KAQV
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John, thank you.  Here's a sample file to illustrate what I'm after.  I'm teaching kids to do this and what they need to know is whats the distance form the small wheel's mount to the underside of the "floor".  each wheel assy is an imported/linked component.  The big one is easy to place using the align command.  The problem is locating the smaller wheel at the same height (tangent to the bottom of the bigger wheel, both sitting on the "floor".  Even the align and move commands are getting pretty advanced for the kids and my preference is to do this without joints.  AN elementary solution might be to reproduce the donut shaped wheels with same size blocks as extra bodies in the component assy.  Then they would be easy to align to the same plane.  A kludge workaround but "align" just won't work with tangents. 

 

https://a360.co/3yFDKQk

 

 

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Message 13 of 26

scott.horton7KAQV
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Dave, thanks for suggestion.  I've considered a few options different options for using "Measure" to get it where I want it.  But that's only going to place it as close as the precision setting of the preferences.  I know, I know, "how precise does it need to be"?  I get it.  But I could also eyeball it pretty close in a side view with a reference line drawn off the other parts.  The  tool ought to be able to have some snapable intelligence though.  It does for flats, just can't handle round things (tangents).

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Message 14 of 26

jhackney1972
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Consultant

I was really pushed for time so I eliminate all components except one wheel.  I created the path component and the dummy component just to illustrate.  The timeline is a mess but just look at the Browser to see the Joint Origin, in the dummy component, which is used to make a slider joint to the path.  Then note the Rev7 joint that is between the wheel and the dummy component and then the motion link between the two joints with the circumference of the tire matched up to a 360 degree rotation.  By the way, the wheel is real close to 9 inches in diameter.  Using your left mouse button select the wheel and hold and drag. I placed a hole in the side of the wheel to let you see it is rolling. My simple model is attached.  If I get time tomorrow, I will create a complete cart.

John Hackney, Retired
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Message 15 of 26

davebYYPCU
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Why would you avoid Joints?

I have broken the links, but only to help with this upload.

 

joistbu.PNG

Simple as - for your students.  Change the wheel sketch so the tyre is at bottom dead centre.

Make a vertical centre line. 

Measure the BDC of the big wheel to the flange top. (10.763)

Measure the BDC of the small wheel, to top of it's flange top, (3.588)

Joint the top small flange to corner of the floor, with the 2 numbers added to the offset box, as shown.

 

tsrisfc.PNG

 

Not as cluncky as Align or Move, and you don't need a floor to do it.

Move dialogue box will take both of the numbers as shown, if you have to.

Students should not have finished sketches without the red sketch marker, and or no blue / orange / white sketch articles.  Everything works off the lower end point of the centreline.

 

Might help....

 

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Message 16 of 26

jhackney1972
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Consultant

As I promised, I have create a cart, with your wheels on a track.  The wheels are tangent to the track and revolve accurately to it.  If you try and move the cart, you must drag one of the wheel assemblies, not the top plate.  I am not quite sure why this happened but I will look into it later.  Take a look at one of the wheel assemblies and you will find the Wheel Dummy Component that makes it all possible.  Model is attached.

John Hackney, Retired
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Message 17 of 26

scott.horton7KAQV
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Thanks John.  In your first example, it's 50 steps long.  I realize at least part of tat is setup, but 50 steps to move one wheel tangent to a surface is too much.  I (they) don't need to to roll and be be animated at this level, they just need to locate it in space in the right position.

 

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Message 18 of 26

jhackney1972
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I was just trying to be complete.  In my last example, you can eliminate all of the Motion Links and just leave the Slider Joints and the cart will stay tangent to the track and still move if that suits you better.  In my last example, most of my steps are in creating the wheel assembly and the cart assembly, the rest is not complicated at all.  Model without motion links is attached.  I hope you can use the ideas anyway, I will be quiet on this one.

John Hackney, Retired
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Message 19 of 26

TrippyLighting
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I don't see any of the other commenters mentioning that components in Fusion 360 are best positioned and oriented using joints from the Assemble menu.

You don't have any joints in your assembly, but two position capture features. IN an assembly such as this one I would not expect to see ant position capture features.


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Message 20 of 26

KristianLaholm
Advocate
Advocate

I have moved all parts into one file and defined/dimensionen all sketches to avoid trouble.
In the WheelAssay components I have created components for wheel and bracket with a revolute joint.
In the wheel sub-components created a plane tangent to the wheel circumference and sketch with a singel point.

Joints joining wheelassay's to CartFloor.

And using the points created in WheelAssay Planar joints between the point and origin point for each wheel.

Added a VisualGround as tool to check the joints.

wheelalign.jpg

 

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