2D Pocket Wrong Side of Line
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I'm having an annoying issue with the 2D Pocket toolpath when selecting geometry. My design is just a simple block with a design carved into the front face from an imported SVG drawing... I have a 2D pocket to clear out the background of the graphic, followed by an Engrave tool path to sharpen up the tight corners left by my end mill.
When I am selecting geometry for the Engrave toolpath, I can simply select the sketch "Name Design" from the model tree and it generates perfectly (correct side of the contours carved). When I do the exact same for the 2D pocket toolpath, it selects the opposite side of the lines in every case. To get it to work I have to select individual contours from within the sketch, and also click the red reverse direction arrow for every single contour. If I try to extrude the sketch, then select the bottom of each pocket, the software hangs for about 15 seconds for every thing I select.
I plan to change out the SVG and re-generate new toolpaths for multiple jobs, so speeding this process up would be much appreciated... The bonus of selecting the sketch in the model is that I don't even need to re-select the contours each time, it just generates without any "lost geometry" as it is referencing the sketch not the individual contours within the sketch (the engrave does this currently).
My questions are -
Why does the 2D Pocket not identify pockets in the same way that the Engrave path does? And even if it needs to be different, why does it not 'learn' what you are trying to achieve after you select the first contour and set it's direction?
Is there something I can do differently to assist the 2D Pocket algorithm with finding the correct side of the contour?