Yet another bug report - timeline not updating model unless stepped through!
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Just found out the the Screenrecorder has been binned! Hence, it must be at least 2 months since my last bug report. Guess I've not been bothering as much, because it isn't like any are ever fixed.
So, you're building a space rocket. Brave, in Fusion. It literally changes stuff depending on when you hit a button or not. This entire thing should *always* render and create a thing the same, when loaded up, and should always have the same end result, regardless of the hardware. But, it does not.
Here's a video of a simple cube with a raised surface. Or it would be, if it was working correctly. I already redrew it because Fusion repeatedly showed the preview, but failed to actually leave the result on screen after hitting "OK". So, I change the parameter for the middle of each face's "hole". And watch what happens!
The body that is copied looks fine, but the copy literally "forgets" and reverts to a smooth cube! It doesn't help to move the timeline arrow, of course. However, you can, if you spot it, work around it, by rewinding the timeline to the left, then changing the parameter, and then moving the timeline back to the right.
Anyone got a "best" way to use a single sketch and emboss all 6 faces of a cube with the same design?
