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I'm not sure this is the right board or even the right time to ask this but here goes:
What is the viability of Fusion 360 on macOS now that Apple has announced they are leaving the X86 architecture behind and changing to their own line of ARM processors? I'm not a software developer but it's pretty evident that Fusion isn't your typical macOS app made with X-code, so how difficult is it to make Fusion run on ARM? And related to that, would it be reasonable to expect a version of Fusion that can run on an iPad, like Shapr3D?
My personal preference would clearly be to stay on macOS since I really detest where Microsoft has taken Windows since v10, but I can't imagine not using Fusion anymore. 🙂
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