Message 1 of 3
Usability, sketch and timeline issues
Not applicable
03-27-2019
09:35 AM
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A few issues I have noticed after the last bigger update:
- Look At function stopped working properly. It only looks at surfaces, not points or other sketch objects. This was already fixed in a previous update (I was able to Look At more or less anything), but stopped working again a few weeks ago.
- In sketch mode, when trying to edit a spline tangent handle, grabbing the handle end for moving the tangent is very "fiddly" now, mouse needs to be exactly at the right position, one pixel aside and the whole tangent handle is selected and moved (along with the according spline fit point). Why would I want to move the whole tangent handle anyway...? This was also good before the latest bigger update a few weeks ago.
Also, not necessarily related to the update:
- There seems to be a problem using sketch lines which are intersected/projected from a surface (the maroon colored ones) as part of the sketch drawing. For example, when I use the maroon line as a tangent line to another normal sketch line/spline, it works, but after exiting the sketch or doing something else, this tangency commonly fails on its own giving an error message for that sketch which I think is just "compute failed", and the tangency symbol becomes red. The same kind of problem comes up when using maroon lines as targets for coincidents for normal sketch splines, the coincident just disappears or the tangency handle becomes unusable (last time half of it disappered).
- I seem to be losing components randomly that I have created at some point of the timeline, when I go back and forth in the timeline using the "roll marker here"-function. Even if I go all the way back to end, a component may be missing from my project. I have seen it pop up again after closing and opening F360 again, but not necessarily. This is a bit worrying as the behavior is very random. I have confirmed it happens when using the history roll feature.
- When going back and forth using the history roll feature in the timeline: when making an edit to a history sketch for example, when I roll the history back to end, F360 recalculates all the steps after that edit, which is all good and a very nice feature but sometimes very slow to complete. I have noticed that my CPU utilization is very low during the recalculation, on all CPU cores. I have an 8-core CPU and the task manager indicator barely comes over a few %. Could there be a scope to optimize multi-processor usage to speeden up the recalculation process? Same goes for other time-consuming tasks like fillets on more complicated objects etc.
All the issues reported are in parametric mode, i.e. when the history collection is on. These issues are collected after using F360 for a few months. Some may be related to me doing something wrong or "unclean", but hopefully someone can catch some of these for future updates.