Trouble with constrained orbit animation

Trouble with constrained orbit animation

lukemackaman
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Message 1 of 3

Trouble with constrained orbit animation

lukemackaman
Enthusiast
Enthusiast

Camera angle is moving vertically when I'm using the constrained orbit feature to animate a rotation around my object. I want it to only move horizontally just like the orbit I use to key frame the animation.

 
Forums wont let me post my screencast so here's the link: https://autode.sk/3CuO1Sy
 
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392 Views
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Message 2 of 3

Phil.E
Autodesk
Autodesk

Hi,

 

What you are seeing is the difference between your mouse action and what the player is playing back.

 

What doesn't happen: The player does not record the mouse movement, nor the orbit movement. 

 

What does happen: The player records the beginning position of the camera, and the end position of the camera.

 

What is happening to you: Because you are looking at an isometric "home" view of the model, the shortest path from camera start to camera end position is not the same path as the orbit turntable.

 

Again, all the orbit is doing is changing the beginning and end camera position, not defining the path of the camera. The path of the camera is defined by the shortest distance from beginning to end position.

 

Try this: Change the initial camera view to be "flatter", like this:

 

 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 3 of 3

lukemackaman
Enthusiast
Enthusiast

Thanks for the reply. I actually found a better way around this by simply rotating my object and keeping my camera angle at the home position.

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