Timeline highlighting stops after creating a component from bodies

Timeline highlighting stops after creating a component from bodies

spencer.bentley
Enthusiast Enthusiast
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Message 1 of 4

Timeline highlighting stops after creating a component from bodies

spencer.bentley
Enthusiast
Enthusiast

Hi,

 

When I create an internal component from bodies the timeline highlighting feature stops working, prior to creating the component clicking on part of the body will show you which actions in the timeline created that modification, this is extremely useful in large designs as you can go back and edit changes without having to manually do trial and error testing to find the correct operation ,be it push/pull, extrude or sketch or whatever.

 
 
 
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3 Replies
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Message 2 of 4

TrippyLighting
Consultant
Consultant

Once you have selected a feature in the viewport, you can also right-click and select edit feature, or edit sketch (if you selected a sketch object in the viewport). That can help trying to hunt for features in the timeline.


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Message 3 of 4

spencer.bentley
Enthusiast
Enthusiast

Yep that takes you to the feature, but as you know, sometimes you want to alter the sketch that the extrude or whatever was created from so being able to see the position in the timeline is very helpful, I appreciate that editing the feature will also roll the timeline back to that point so you can see where abouts in the timeline it is, but that is less efficient than being able to cursorily glance at the timeline to see where abouts that feature was created and the sketches and other changes that lead up to it.

Message 4 of 4

TrippyLighting
Consultant
Consultant

Yep, and I agree that the timeline could be much more informative!


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