The surfaces that I cover are broken

The surfaces that I cover are broken

sevildi
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The surfaces that I cover are broken

sevildi
Contributor
Contributor

 

I am applying visuals on surfaces of box. When I work with canvases, I face no issues but I can't see through render. When I take it in decals mode, visuals are getting broken also in render mode visuals are broken. Can you please advice me how proceed for a proper way?

 

Working link

http://a360.co/2qonKDe

 

Screenshot_1.jpg

 

Screenshot_2.jpg

 

 

 

 

 

 

 

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colin.smith
Alumni
Alumni

Hi @sevildi,

 

I'll take a look at the file and let you know what I find out. 

 

Colin

 

Colin Smith
Sr. Product Manager
SketchBook
Alias Create VR (aka Project Sugarhill)
Automotive & Conceptual Design Group
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colin.smith
Alumni
Alumni
Accepted solution

Hi @sevildi

 

I've looked at your file and I think I need to clarify for you the difference between at canvas and a decal. 

Canvases are images you put place as reference on a 2D plane to use as reference when modeling.  They are not seen by the rendering engine as being associated to geometry in the scene.  Which is why when you try to render them you see this:

 

Screen Shot 2017-05-02 at 11.34.10 AM.png

 

Decals are "stickers" or "labels" that you place on your geometry.  The decal system in Fusion 360 is different than other software programs in that it creates a mesh file the size of the image file that you are using as the decal and attached the image on the mesh.  This allows you to move the decal around an area of high curvature on a model without seeing stretching. Most other software programs use some type of projection map technique for labels which can show stretching depending on the surface it is being applied to.

The downside to the technique used in Fusion is that the mesh file can create problems around corners like you seeing in your model.

 

Screen Shot 2017-05-02 at 11.42.42 AM.png

 

 

I suggest you create a texture map (or use a premade one from the library) as the base material for your box and then make individual decals for the lettering/logos and assign them to the surfaces individually being careful not to go past the edge of the face.  In my example below I replaced the "paper" material image with a tileable cardboard texture image that I found here:http://ftextures.com/texture.php?title=Tileable-cardboard-texture.

 

Box_package_test_2017-May-02_03-59-26PM-000_CustomizedView102110858.png

 

 

To replace the existing image on a material:

  • Select the material from the library you want to edit and assign it to the part (library items are locked and cannot be edited)
  • Double click on the material swatch in the "In this Design" section of the dialog box
  • Click on the Advanced button to open the advanced options
  • Under the image you will see the location of the image source for the material.  Click on that to select a new image.
  • Select the new image from your computer files

Screen Shot 2017-05-02 at 11.50.29 AM.pngScreen Shot 2017-05-02 at 11.50.44 AM.png

 

 

Hope that helps,

 

Colin

 

 

 

 

 

 

 

 

 

Colin Smith
Sr. Product Manager
SketchBook
Alias Create VR (aka Project Sugarhill)
Automotive & Conceptual Design Group
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sevildi
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Thank you for your help

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Message 5 of 5

sevildi
Contributor
Contributor

Bu final 🙂

http://a360.co/2qonKDe

 

Screenshot_1.jpg

 

The only problem is these reflections