- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I have an issue where the textures applied to some parts of some components within an assembly are being replaced with the base texture and appearance of the part material.
There are several posts about this already, but all at least a couple years old. Is this still an ongoing bug and was there ever a way to fix it that doesn't require me to manually reapply appearances to 1,000's of individual surfaces within the final assembly?
As stated in all of the old posts on this topic, the In-Canvas Render works correctly, but the Local Render and Cloud Render does not.
The two renders are attached, you can see in the full render that the 4 grey plastic valve drives are incorrectly rendered in translucent white, and the pipe connections are incorrectly rendered in their base brass and not their actual nickel plated finish and the same applies to various other parts.
Solved! Go to Solution.