Texture Swap Bug?

Texture Swap Bug?

Antony_White
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Message 1 of 5

Texture Swap Bug?

Antony_White
Participant
Participant

I have an issue where the textures applied to some parts of some components within an assembly are being replaced with the base texture and appearance of the part material.

There are several posts about this already, but all at least a couple years old.  Is this still an ongoing bug and was there ever a way to fix it that doesn't require me to manually reapply appearances to 1,000's of individual surfaces within the final assembly?

As stated in all of the old posts on this topic, the In-Canvas Render works correctly, but the Local Render and Cloud Render does not.

The two renders are attached, you can see in the full render that the 4 grey plastic valve drives are incorrectly rendered in translucent white, and the pipe connections are incorrectly rendered in their base brass and not their actual nickel plated finish and the same applies to various other parts. 

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579 Views
4 Replies
Replies (4)
Message 2 of 5

Antony_White
Participant
Participant

Good to see that Autodesk are engaged in their product support, without them I’d never understand the issue…

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Message 3 of 5

TrippyLighting
Consultant
Consultant

As it pertains to rendering, they aren't. I've reported a number of bugs myself.
I've been told a while ago that there are no improvements on the render engine on the road map.

 

Unless they are working in complete secrecy on a replacement for the existing render engine, at this point It looks and feels like abandonware.


EESignature

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Message 4 of 5

Antony_White
Participant
Participant
Accepted solution

I did implement a easier solution.

1 - create an assembly containing just the part that has the texture issue

2 - reapply the appearances within that assembly

3 - replace the components with the new "assemblies" within the main assembly

 

Still a faff, but means that you only have to update the textures on one instance of a part.

 

I have determined what triggers this bug too, its when you are applying the appearances and you incorrectly select the body instead of a surface to apply the texture to and it pops up the "keep textures, replace textures, cancel" dialogue... Always hit cancel!

Message 5 of 5

dpow_
Explorer
Explorer

Were a quarter of the way through 2025. I've been using Fusion since it was free, 2015 or even before. Either way, we're 10 years on. Back then, I'd just expect that I'd have to use Keyshot or Blender for the final render. AutoDesk launched Fusion as a full featured project years ago, and of course started charging. Which would be fine, if they had ever fixed the flipping rendering issues I've been submitting since beta. I am not afraid to withdraw my AutoCAD and Fusion seats and switch to something else. I know many many other feel the same, especially with so many cheaper and more freely available options out there now. I'm not even sure who your target base is anymore. Do you?

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