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Sweep along square path creates unexpected geometry.
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Solid Sweep a rectangle along a Square path with "Distance" set to 1 and 0 creates unexpected geometry.
Setting "Distance" to 0,5 and 0,5 creates the correct geometry.
(Or any distances that add up to 1)
Sweep only bottom triangle of profile with "Distance" 1 and 0 creates odd geometry.
File attached.
Edit: Is this me not noticing this before or have this changed?