I have triangulation deactivated in my preferences. Fusion still does it, if the angle of two vertices (sides of the quad) is to big. 3ds Max or Blender wont do that. Also a re-import into Rhino does not add any triangles.
Rhino Meshanalysis says the following:
General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any degenerate ngons.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any naked edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.
ID: 6b53c359-74cf-41aa-9a02-308108d400bc (42)
Object name: (not named)
Layer name: Layer 01
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Closed double precision polygon mesh: 260 vertices, 354 faces with normals (64 n-gons)
Bounding box: (14.5804,45.1868,-21.4663) to (107.847,80.3249,21.4663)