Struggling to understand how orbit works when sketching vs. modeling...
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In a new design, the document origin defaults as the orbit point.
I create a sketch and add a rectangle to the sketch, then finish the sketch. Now, the default orbit point becomes the center point of that rectangle.
If I edit that sketch and create a construction plane, move that plane away from the sketch plane and finish the sketch, the pivot point is now hovering directly centered between the rectangle and the construction plane.
Now, if I edit one of those sketches, the pivot point becomes the document origin, making it impossible to fine tune my movements if I'm further from that point.
I understand that I can redefine the orbit point while in a sketch, but ideally, I'd just simply like the orbit point to always be where my cursor is when I orbit.
Is there a reason for this behavior and can it be customized to do what I want it to do? I spend more time fighting with moving around the interface than I do creating anything.