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Simple problem, big consequences : when i intersect the body, there's an invalid result, specifically at patches borders.
In the image above, there's an invalid result at (1), at jonction between hood (loft) and the kind of windshield (patches based on surface borders and 3d splines).
Because of this problem, the sketch is not closed and cant give a profile. I also cant have a valid result with offseting.
Here's (1) zoomed :
The gap is 0.001mm
The problem also happens on (2) on another sketch, because the end of the tail is also a patch.
It happens in all directions. As you can see, at the bottom of windshield, there's an edge : this is a trim i have filled with a loft because the problem happened for the section i have made in the other direction
I replaced the border of the patch with a loft to avoid same problem at red cross.
Surfaces and patch are stitched of course. Patch's borders are tangent. I can thicken / offset it, looks like there's no topology defects. Isocurve / Zebra / section analysis shows nothing particular.
Known bug ?
ps : projecting a sketch line to surface to imitate the intersect gives the same result.
pps : i can't share the file (except privately to f360 team)
Solved! Go to Solution.