Scale canvases correctly according to image metadata dpi.

Scale canvases correctly according to image metadata dpi.

ThingWizard
Contributor Contributor
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Message 1 of 30

Scale canvases correctly according to image metadata dpi.

ThingWizard
Contributor
Contributor

A bump on this one, Fusion360 needs to respect image dpi when inserting canvases as reference.

It's one simple check in software to scale the canvas correctly. If an image is scanned at 300dpi, 300 pixels=one inch.

This automatic scaling to dpi should be the default size for a canvas. Of course there should still be a way to scale it manually, but absolutely there should be an option to scale according to picture dpi. The scanner is immensely more accurate than any manual scaling done by me. I cannot understand why this has not been implemented - the data is there, use it! 

 

Sorry for posting this here, I'm unable to post in the feedback hub where this post truly belongs

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29 Replies
Replies (29)
Message 21 of 30

ThingWizard
Contributor
Contributor
Amen 😂
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Message 22 of 30

ThingWizard
Contributor
Contributor

NEW VERSION TODAY! 

 

SCALING WORKS!   - NOT!

 

Still no dpi based scaling on Canvases. This is the first thing I look for in the release notes. Let's see, how many years we have to wait for this feature... It's crazy. Been 3 years now since i requested it and I know there is another thread with the same request going back a few more years. I think this feature has been requested now for about 5-6 years.

Message 23 of 30

Joseph.Marinier
Observer
Observer

Please implement this! 🙏 Thanks!

Message 24 of 30

ThingWizard
Contributor
Contributor

Yay! We had and update last week! Surely this time they must have added dpi-based canvas scaling!

...nope...

 

We still have to do this bullsh...

ThingWizard_0-1718523774968.jpeg

 

Message 25 of 30

jordiKAQ5X
Observer
Observer

If you choose a sketched rectangle as the face to place your canvas on, it will automatically scale the picture to that rectangles measurements. So sketching a rectangle first (or creating a box) with the measurements of the picture I'm planning to use as a canvas, seems to be the most accurate way of working around this issue for me.

Message 26 of 30

criznach
Participant
Participant
Wow! This is the first possible solution that I've heard of other than
eye-balling it. Will have to try that!
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Message 27 of 30

gregorygatz
Explorer
Explorer

First I am totally new to Fusion and am trying to learn some basic operations.

 

I ran into some minor issues trying to scale a canvas using calibrate.

I found this discussion and found it added some insight to what I am trying to attempt.

 

I tried to place the canvas on the face of a box that is the dimensions of my canvas and it oriented the long axis of my canvas to the short axis of the box.

 

I could not determine why it was doing this.

If I rotated the canvas 90 degrees it would not snap to the sides of the box, it just maintained the shorter dimension on the long axis of the box.

 

Any suggestions or insight would be appreciated.

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Message 28 of 30

jordiKAQ5X
Observer
Observer
I haven't found out yet how Fusion decides to orientate the canvas. If it orientates the wrong way, I'd rotate the design in the original program that it was made in. Or open it in Preview (iMac) and rotate it there.

I hope that helps.

PS. Looking at the screenshot, the file you want to place looks more like a technical drawing to me. If that is the case, (and you have the original file) you might want to import it as DXF or SVG.
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Message 29 of 30

jordiKAQ5X
Observer
Observer
Another way is scaling the canvas after rotating it. By how many times larger the longer side of your canvas is than the shorter side.
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Message 30 of 30

gregorygatz
Explorer
Explorer

Thanks for getting back.

 

I determined a quick way to get it to orient correctly was to just make the rectangle a square with the longest dimension of the drawing.