OK, let's look at this from the Design side. Say you do want to rotate the body in Design for some reason. The easiest, most basic approach is to just throw a Body Rotate feature on the end of the design: I would use Move, set to Rotate, and pick the origin Z axis:

But, I suspect what you did first was to try to roll back before the sketch for the fret slots and rotate the body, and this was the result:

So, I looked into that. The root cause for the sketch not following the body after it rotates is:

the construction lines of that sketch are not projected from the body, but from sketch1. This is a perfectly valid way to create a sketch (and, in fact, it is more stable in some cases), but in this particular case, it defeats your purpose of being able to rotate the whole model.
So, next, I went back to sketch1. By deleting this horizontal/vertical constraint, it frees up the sketch to rotate:

That let me dimension sketch1 to get the rotation:

but, that, then, caused other downstream problems:

Hopefully this gives you some ideas about how to make changes to a design. The real moral of the story is: You almost have to anticipate, up front, what kind of changes you might like to make to your design, and test in those changes as you go.
Jeff Strater
Engineering Director