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Today I used a feature I've not used before. It is behaving in a way that surprises me. In the attached file, I have a center "dial" and an outer "case". I want a pin in the dial that I can turn 90 degrees. The pin would slide along a circular groove in the case. So I modeled the pin, and tried using the revolve feature on one of the pins faces to model the groove. This mostly works, but as the pictures show, Fusion 360 doesn't use the axis of revolution I selected. It is as if the axis has been project into the plane containing the face I selected to revolve.
For comparisons, I copied the pin body and rotated the copy 90 degrees to show where the revolved should have landed. I also have a picture showing a nearly full revolution circle, which demonstrates the location of the axis. I have tried selecting the origin axis and also the circles on the dial and the case bodies. Nothing seems to do what I'd expect.
This picture shows a 90 degree revolve of the bottom face of the square pin. Note that the revolution goes to the center of the target pin location, not the "first" face, which is what you'd get if it used the proper axis. Also note that the arc doesn't reach the tip of the second pin.
This is a closer image showing the same thing. You can see here how the revolution circle/axis is shifted down. It is as if the axis I selected is projected into the face that I'm revolving. Is that expected? It seems surprising to me. How do I get it to use the actual axis I selected?
I've also attached a .f3d file if that is helpful.
How would you experts solve this problem?
Solved! Go to Solution.