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Repairing "Create Component From Body" feature does not let me re-select a body

Repairing "Create Component From Body" feature does not let me re-select a body

nhfoley
Contributor Contributor
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Message 1 of 13

Repairing "Create Component From Body" feature does not let me re-select a body

nhfoley
Contributor
Contributor

Hey All -

 

I have a frustrating problem (bug?) with the Create Component From Body feature in my timeline. I have a component that I've split up into multiple bodies, turned those bodies into components, and then built substantial features in the feature history of each subcomponent. 

 

After going back in and making some edits to the starting body that was split up into multiple components, the "Create Component From Body" features in the timeline have lost track of the bodies I picked to make subcomponents, and are throwing up a reference failure (and not pulling in the correct body to start the long chain of features I then have in each subcomponent). This all sounds somewhat normal, however...

 

Now, when I go back in to edit feature on the "Create Component from Body" features in my timeline, and try to re-select the correct bodies - it is not possible to select any bodies at all to become part of the new component. Clicking, hitting CTRL, clicking the blue missing bodies box in the edit feature, etc, does not let me actually select a body to repair the lost reference. 

 

Any ideas?  I strongly desire to avoid deleting the features and re-building, because it deletes hours of feature history within the components being created by these features. I don't really see how this would be anything other than a bug, because I understand the process of how to repair a reference for the "Create Component from Body", and many of the other "Create Component from Body" features are easily repaired in my timeline - it seems like there is something very specific to these two instances of the feature that is preventing them from being repaired. 

 

 

Screenshot attached of me attempting to select a body and fix the feature. No amount of clicking or yelling or telekinetic energy is letting me re-select the teal body that this feature originally referenced to build all of its subsequent details. 

SharedScreenshot.jpg

 

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12 Replies
Replies (12)
Message 2 of 13

TrippyLighting
Consultant
Consultant

That certainly sounds like a bug to me. @ryan.bales can you check this out ?

@nhfoley can you share your design?


EESignature

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Message 3 of 13

jeff_strater
Community Manager
Community Manager

yes, please share your model here, and some explanation about what you want to do (screencast, etc).  I constructed a simple case where one of my Component->Body features lost its reference.  I was able to edit that feature and re-select a body.  Note that the target body needs to come from the same owning component (e.g. the root component in my case).

 

 


Jeff Strater
Engineering Director
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Message 4 of 13

nhfoley
Contributor
Contributor

Thanks. I agree that generally speaking, this feature works as intended and is repairable. However, for some reason, in these specific two instances in my timeline, they will not let me select any bodies when attempting to repair, even though there are bodies with the active component. 

 

Can I email/share with you the file directly? I would rather not post the design just yet. 

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Message 5 of 13

jeff_strater
Community Manager
Community Manager

Thanks for being willing to share the design.  You can use the "share a public link" option here:  How-to-share-a-Fusion-360-design and send me the link via Direct Message in this forum by hovering over my name, and choosing "Send a Private Message", then just paste the link in there.

 

Thanks!


Jeff Strater
Engineering Director
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Message 6 of 13

jeff_strater
Community Manager
Community Manager

thanks for sharing the design via PM, @nhfoley .  I can verify the behavior you are seeing.  I assume that the intention of the two failing features are to create components from the "Wood Frame" and "Nose Housing" bodies in the "Launcher Body" component.

 

We will have to dig into this tomorrow to find out more about why the edit will not work in this case.

 


Jeff Strater
Engineering Director
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Message 7 of 13

nhfoley
Contributor
Contributor

That's exactly right. Thanks for taking a look at this! Eager to know if there is a solution here.

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Message 8 of 13

jeff_strater
Community Manager
Community Manager

well, the good news is that I know what is going on.  The bad news is that I don't think there is a workaround.  This is clearly a bug in Fusion.  If you have a Create Component From Body feature that is in a warning state, AND that feature selected bodies that were not in the root component, then you will be unable to select a replacement body.  I've created FUS-60763 to track this one.  It's a good find, I'm surprised it hasn't been found before, to be honest.  It pretty clearly doesn't work.

 

I'll see if I can get a fix in progress for this, but I have no idea how extensive the fix will be.

 

Sorry not to report back with better news.

 


Jeff Strater
Engineering Director
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Message 9 of 13

nhfoley
Contributor
Contributor

Thanks for figuring this out! I will work on other parts of this system and then just redo the model if I run out of options before the bug can be fixed. 

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Message 10 of 13

jeff_strater
Community Manager
Community Manager

@nhfoley - I was going through my to-do list, and realized I had not followed up on this.  We found this bug and have a fix for it.  It did not make it into today's update, however, but I think it should appear in the next "major update", whenever that is.

 


Jeff Strater
Engineering Director
Message 11 of 13

nhfoley
Contributor
Contributor

Thanks for the update! Looking forward to getting the fix, as I did indeed hit pause on editing this region of the model.

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Message 12 of 13

kainS867G
Observer
Observer

Did this issue get/get resolved?  Found this post after experiencing the very same issue multiple times.   

 

I have quite a complicated surface model that I am cutting up into  bodies to convert into parts - then the part specific details are built at the component level... The part level details are comprehensive.... so is not feasible to start over again with a new body after making any slight changes to the surface....

 

Possibly i am not driving Fusion correctly and the strategy is not to convert the body to a part until it is ready to be completely fixed?

 

I am test driving from Solidworks where the work flow is a complex master part imported into another part (only keeping required body/maintaining the ref so can be updated), within an assembly - so everything rebuilds automatically when the master is updated.  Was hoping the inherent top down workflow of Fusion would be more efficient than the master model SW. 

 

KLG

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Message 13 of 13

g-andresen
Consultant
Consultant

Hi,

If you want more attention for your request, please create a new thread, attach a screencast and the file for analysis.

 

 

File > export > save as f3d on local drive  > attach to post

 

günther

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