"Ghost" Camera View or Invisible Wall in Animation Timeline

"Ghost" Camera View or Invisible Wall in Animation Timeline

brysonwhitedesign
Advocate Advocate
1,151 Views
4 Replies
Message 1 of 5

"Ghost" Camera View or Invisible Wall in Animation Timeline

brysonwhitedesign
Advocate
Advocate

I'm having an issue with a "ghost" Camera View event or invisible wall in the timeline in an animation I'm doing in Fusion 360. Let me explain. In my timeline, it occurs at 1:06.50. Watch what happens when I play my animation and it gets to that point:

 

Ghost Camera View Event

 

Note that there are Camera View events in the View area of the timeline later on, but not at that point. In this video, you can see that the default length of a new Camera View event in the animation is 2 units. (I say 2 units, because I had assumed the timeline ruler to be in 1 second increments, but it's become obvious that that's not the case. In fact it seems to vary at different points of the timeline. That's a separate issue though, probably for another post at another time.)

 

Default Camera View Event Length

 

In this next video, I place the timeline cursor at 1:07.00. Notice what happens when I create a new Camera View event. It doesn't create the typical 2 unit Camera View event, but a truncated one that begins at 1:06:50 (only .5 of a timeline unit).

 

Truncated Camera View Event

 

In this last video, you can see what happens when I have Camera View events in the timeline before and after this invisible wall at 1:06.50. I can move or resize those events as far as I want (which is normal) away from that wall. However, if I attempt to move or resize either of them across that invisible wall, they will not extend beyond it.

 

Invisible Camera View Event Wall

 

I've tried deleting all the Camera View events in the View section of the timeline. I've restarted Fusion 360 as well as my computer. There are no other events (movement, hide/show, etc) occurring at that time in the timeline. I've spent hours on this animation with movement and hide/show events for about 40 components, and I can't afford to redo the entire thing. What could be causing this? How can I fix it?

0 Likes
Accepted solutions (1)
1,152 Views
4 Replies
Replies (4)
Message 2 of 5

paul.clauss
Alumni
Alumni

Hi @brysonwhitedesign

 

Thanks for posting! This certainly seems like some odd behavior - I have not seen an issue like this before. Would you mind sharing the design you are working with so I may investigate on my end? If you'd prefer to keep the design private, feel free to direct message me a link to a downloadable copy.

 

 

Paul Clauss

Product Support Specialist




0 Likes
Message 3 of 5

brysonwhitedesign
Advocate
Advocate
Accepted solution

Paul,

Thanks for responding and being willing to help out. I actually found the problem just now! I zoomed in on the timeline at the problem location and found a slight sliver of a movement event. Deleting it fixed the issue.

 

Thank you!

Message 4 of 5

Anonymous
Not applicable

 Hi Paul,

I seem to be having a similar issue as your ghost camera view. When I change the view and the play head crosses the view change window it stops at about half way and splits the view change window at that point. When I play animation again the same thing happens again so now I have three camera view changes. This will repeat every time the play head crosses the camera view window. I attempted to look for your "invisible wall" to no avail.

Any ideas would be greatly appreciated!

Thanks,

Paul Butcher

0 Likes
Message 5 of 5

hampus.manefjord
Observer
Observer

Hi, i have the exact same issue with a short invisible camera view.

I cant find it when i zoom in the maximum amount.

Does anyone have a solution for this?

 

Thanks for any help

Hampus

0 Likes