possible bug with meshes when moving

possible bug with meshes when moving

mmcca186
Explorer Explorer
474 Views
2 Replies
Message 1 of 3

possible bug with meshes when moving

mmcca186
Explorer
Explorer

hello, I only noticed this issue today when moving my mesh around before finish form inside a component which like normal appears to not be activated like normal but the mesh has issues with it. in the first image it is how the box mesh starts and the second image is after I select all faces of it and move them all forwards a little bit. I have a component there which is a school project, a terminator head I designed as with the normal solid mode and I wanted to fix up some of the parts in mesh. this only happens when a component or body is there and I've tried copying the components to another project and creating the mesh there but still goes crazyfusio360 bug 1.PNGfusion360 bug 2.PNG

0 Likes
Accepted solutions (1)
475 Views
2 Replies
Replies (2)
Message 2 of 3

jeff_strater
Community Manager
Community Manager
Accepted solution

one terminology point here.  What you have shown here is not a "mesh", but is a Form or Sculpt body (or even more accurately, a T-Spline body).  Not a big deal because you have added images.

 

It's a little hard to tell from static screen captures, but it looks like what is happening here is that you do not have "select through" enabled, so you have not actually selected all of the faces of this T-Spline body.  This is not a bug, just a setting that you can control.

Screen Shot 2020-07-14 at 6.54.19 AM.png

 

Alternatively, if you want to move the entire body, use the "body" selection type inside of Edit Form:

Screen Shot 2020-07-14 at 9.21.42 AM.png

this setting will allow you to move the entire body all at once, without having to select all of its faces

Screen Shot 2020-07-14 at 9.21.59 AM.png


Jeff Strater
Engineering Director
Message 3 of 3

mmcca186
Explorer
Explorer

thank you I always have the select options changing on their own (probably my keybinds) and didnt know the filter was off. when moving the t-spline face through a body it usually also doing travel as far as the little transform thing goes but it is also fixed. thank you again for helping with this little issue, thanks

0 Likes