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I am new to Fusion and having a question related to rectangular patterns vs mirror and how they interact with bodies and containers and the parts list on a drawing.
I have a four legged table, each leg has an angle on one side and mortises on all three of the other sides. The result is that I need two legs, each having two instances. Spin the front right around and it works for the back left.
I have not been able to get a rectangular pattern to work without doing a move on three of the legs.
Creating one leg on the top level as a component and using mirror to create a second leg, then mirroring both legs works perfectly with all legs oriented properly and exactly where I want them. However, mirror works on bodies not components and the parts list shows one leg with a count of one. Creating a component from the bodies created a component under the original leg and has no effect on the parts list. I thought I would try to change the parent for these components to the top level but I am unable to do that.
Not sure where to go from here, with a goal of doing this with as few moves as possible and having all instances show in the parts list with the correct count.
Solved! Go to Solution.
