Order By Height - Flat Machining Strategy 3 Axis
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I have what must be a straightforward issue but I cannot seem to get fusion to solve it.
I have a fairly complex model which is the front of a building, with lots of flat planes all on different levels and with some islands that are fairly delicate and can break if machined incorrectly. If I use flat machining, it goes to the lowest of the flat surfaces first, which then leaves a large amount of stock on top of the islands, and when it comes to machining them they usually snap off and ruin the part (made from wood). there must be a way to ask fusion to machine the top flat surface first, then the next lowest, then the next lowest, on and on until it gets to the bottom - I dont mind it taking ages. The only way I can do this is by selecting each face individually as the bottom surface using about 25 different "Flats" which is really time consuming, and is a nightmare to edit the settings as you need to do it 25 times. Surely there is a way like order by descending Z Height?
I dont think that "Order by height" does anything either but I might be using it wrong...?