New mesh workspace stuff / exports

New mesh workspace stuff / exports

welbot
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New mesh workspace stuff / exports

welbot
Enthusiast
Enthusiast

Hi,

 

I really super appreciate you adding all these new options for remeshing things and even as quads. Some really super nice things to be seeing implemented.

I do wonder however, why I can convert a b-rep in to a quad mesh, and yet when I export it as an OBJ (which do support quads,) the entire mesh is tessellated. 
Is there a setting I can enable to export quads instead of tri's? Or like 3ds max, where it will export all the quads it can, and the remainder of tri's? 
I was pleasantly surprised at how decent a job the b-rep to quad conversion worked, but given there are a number of triangles left in the mesh, I would like to manually tweak things a bit in a different program. Attempting to do so, only to be faced with a completely tessellated mesh was a bit of a downer.
 

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TrippyLighting
Consultant
Consultant

Fusion 360 and other CAD software represents geometry mostly in form of trimmed NURBS surfaces. That topology does not always translate 1:1 into a form of topology that can be represented by a quad mesh.

 

3DS MAx and other polygon/Sub-D modelers only represent geometry as quad meshes if they were designed  like that from the beginning.

 


@welbot wrote:


I was pleasantly surprised at how decent a job the b-rep to quad conversion worked, 
 


Can you demonstrate that BRep to quad conversion ?


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