New mesh workspace stuff / exports
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Hi,
I really super appreciate you adding all these new options for remeshing things and even as quads. Some really super nice things to be seeing implemented.
I do wonder however, why I can convert a b-rep in to a quad mesh, and yet when I export it as an OBJ (which do support quads,) the entire mesh is tessellated.
Is there a setting I can enable to export quads instead of tri's? Or like 3ds max, where it will export all the quads it can, and the remainder of tri's?
I was pleasantly surprised at how decent a job the b-rep to quad conversion worked, but given there are a number of triangles left in the mesh, I would like to manually tweak things a bit in a different program. Attempting to do so, only to be faced with a completely tessellated mesh was a bit of a downer.