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Moving (rotate) drops constraints?
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I'm likely doing something dumb here, but I can't explain what I'm seeing. I've made a rectangle with perpendicular sides on three corners (four would be over constrained). I then try to rotate one of the edges. The perpendicular constraint on one of the corners is lost and the shape goes out of square.
Does move sometimes eat constraints? Is it supposed to?
Sketch is here (in the CAM component) https://a360.co/3Fzj6az
