Moving Mesh Bodies

Moving Mesh Bodies

Anonymous
Not applicable
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Message 1 of 9

Moving Mesh Bodies

Anonymous
Not applicable

I find I very hard to move mesh bodies around in fusion. Very slow and sluggish. Its all most impossible to try and line thins up. When ever I try to move it takes 5 seconds for the object to move. 

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1,144 Views
8 Replies
Replies (8)
Message 2 of 9

wmhazzard
Advisor
Advisor

If the mesh has a large number of facets then that can be expected. 

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Message 3 of 9

MoshiurRashid
Advisor
Advisor

By moving,  do you mean free form?

Moshiur Rashid
Autodesk Certified Instructor
ACP | CSWE
https://www.autodesk.com/expert-elite/overview

LINKEDIN | FACEBOOK

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Message 4 of 9

Anonymous
Not applicable

Yes just being able to move them around the work area.

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Message 5 of 9

Anonymous
Not applicable

THe problem what that is when you reduce the number to 10,000 as fusion needs the part is so distorted it cant be worked with.

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Message 6 of 9

TrippyLighting
Consultant
Consultant

You are using the wrong type of software if you want to move and modify multiple meshes.

What would your next steps be after moving these meshes?


EESignature

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Message 7 of 9

Anonymous
Not applicable

The Problem with fusion that I can see is it does not deal with mesh bodies well.

All I want to do is place the mesh bodies in fusion and use them as reference.

Fusion does not even show the bodies the way they should look like Meshmixer does.

Just not the right program using mesh bodes, Its to bad. We build animatronic characters when the head is 

3d modeled  the animatronics are built  in fusion. The 3d model is imported into fusion and used for

placement for the armature.

 

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Message 8 of 9

TrippyLighting
Consultant
Consultant

How is the head modeled ?
What software are you using ?

 

Your posts do not provide even the most basic information that would enable us to provide help and guidance. How about starting with a a screenshot of a model ?


EESignature

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Message 9 of 9

Anonymous
Not applicable

I did not think it mattered what program the model was made. It Was Scaned and then model cleaned in Z brush.

IT is a STL file.

2018 3 Axis Skull v275.pngthe model

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