Thanks for the model, @chickosr - I can easily replicate the problem. The good news is that this is, indeed, just a graphics/faceting issue. The bad news is that the usual, non-destructive method for working around the problem does not fix it in this model, so a more extreme work around is needed.
Some background on this, and why you see the "graphics effects" in other places. Fusion (or any 3D modeling application) will convert its precise, mathematical representation of a surface into triangles for display. All computer graphics systems use triangles for display. We call this process "faceting". In this case, the faceting has gone wonky. I can see this if I turn on the facet display:

so, really, the underlying geometry is fine, but the faceting is bad. But, the problem is: this faceting is used for other things inside of Fusion: STL export, and as you've seen, CAM.
So, this is, indeed a bug in Fusion, and I'll enter that bug.
The usual fix for this is to change the level of detail for the body:

and to choose one of the "fixed" levels:

but, that does not seem to fix it here. So, the only method I've found is to split the face, to force a different faceting. This is unfortunate, but does work. There may be other splits that will be less obtrusive, you can experiment with that.
screencast:
Jeff Strater
Engineering Director