Mesh to Surface Tools!
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Is there anything in the pipeline for some mesh to surface tools? I love Fusion, but its not overly helpful for reverse engineering scan data (depending on the object). Some other software *cough* solid edge *cough* has some awesome tools to identify regions of a mesh, where you can click on an area of a mesh (or even brush select your desired selection), auto expand that selection (if needed) according to sphere, plane, cylinder, cone, and then generate the respective surface body (or even B-Spline!) based on best fit to the selected area of the mesh.
Fusion has got some mesh tools like generate face groups (yay!), but it only seems to generate face groups for the entire model, I cannot brush select just a specific area and generate an individual surface body. Then our only option is to try convert a mesh to a solid body in one great big leap! This is great for taking someones solid body that been exported to a mesh, and turning it back into a solid body, and also....... oh no wait, that's it, that's all its good for.
Am I missing something? I feel like were nearly there with the current mesh tools in fusion, but I cant help feel like they overlooked a necessary feature, and instead opted for a more complex ability to transform thingiverse junk into solid bodies?