I want to create a 3d solid from attached sketch. Tried with pipe, but lines are intersecting with each other. Also tried with extrude, but it only gives height without wide. Any ideas?
I want to create a 3d solid from attached sketch. Tried with pipe, but lines are intersecting with each other. Also tried with extrude, but it only gives height without wide. Any ideas?
what do you want the output to look like? You might try TSpline Pipe, but it's not clear that will give you the result you are after.
i would like the result to be thicker in both X and Z dimensions, so exactly as i could use sweep or pipe functionality.
Hello,
please share the file and explain with a picture of a real object what you want to achieve.
Make sure that the contours do not touch each other at the intersections but swerve in "z" directions.
File > Export > save as f3d on local drive > attach to next post
günther
as you've discovered, either Sweep or Pipe will fail on this geometry, as they disallow self-intersecting geometry to be created. TSpline pipe is a bit more forgiving there, but it may have issues of its own. With the model, we can try it.
TSpline Pipe works great! The only problem i have now is to how to export it as STL, so i could print it.
Hi Jeff!
Do you know how to turn form into STL?
@Anonymous - to save as STL, you will have to first convert the TSpline to a Brep body. As you can see from the browser icon, this conversion has some errors:
If you click on this icon, it will attempt the conversion, which results in this error:
If you zoom into the model, the highlighted faces are self-intersecting. There are several areas like this in the model. I usually find that it is easier to see and deal with self-intersections if you convert to Box mode (in the Display Mode dialog):
If you do that, the self-intersections become apparent:
so, to fix this will require some work. You will need to go into Form and remove the self intersections.
Finally, I notice that you have a LOT of sections in your pipe. Maybe too many. This will make untangling the self-intersections much harder. Try using a lot fewer sections - the fewer the better. Here is a much less dense version of part of this design that is still very smooth: