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Hi,
I think I am probably making a basic mistake here since I'm still new to Fusion 360. In the file and screencast this is how I have been organizing my components in the tree and I haven't had any issues up until now. I need to be able to go back and edit component geometry without all the joints exploding on me.
Usually when I edit geometry, the joints update and if I change a feature directly tied to a joint, I just need to fix the joint to have the issue solved. But even when changing geometry that is unrelated to any joints, all of them get errors and I cannot repair them. Any ideas of what is going on here? I have to use an iterative design approach to
guess and check for optimum geometry so I don't want to continue if I am at risk of this happening when I'm much further down the design process.
I was also struggling with sharing a screencast link when creating this post so I'm inserting the link in the body here: https://autode.sk/3nSgdHn
Solved! Go to Solution.