Inncorrect interation between contact set, joints, and motion joints.
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I have a model of a cylinder head with an intake and and exhaust valve. The valve slider joints have limits set with a rest position defined so the valve returns to the closed position after being depressed. I have a rocker-arm with a contact set between the arm and the valve. I can move the rocker arm to actuate the valve and then the valve rest returns it to the closed position. When I add a cam to actuate the rocker arm there seems to be a conflict between the cam-rocker arm contact and the valve rest limit. If the cam stops in a position where the valve is open, the valve rest limit over-rides the contact set and snaps the valve back to the closed position.
I also run into some problems when I drive the cam through a motion. link. I added a flywheel assembly to the model which consists of a hub revolutely joined to the cylinder head and a flywheel rigidly joined to the hub. If I grab the flywheel to turn the cam the cam-rocker arm contact set doesn't work. If I grab the hub to turn the cam the contact set works.
Finally if I select the flywheel hub revolute joint and use it to animate the model the cam-rocker arm contact set doesn't work.
Thanks
Jim
Fusion 360 2.0.2026 Windows 10
11ced2cf-762d-46b7-a187-d7ab5fad26dd
