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Hi there
I was trying to design this object gear (Fig. 1) that I have already designed in Solid Edge, with Fusion 360 Personal Edition.
beside some small orientation error, I achieved this in Fig.2, but as yo ucan see the conical gear has 2 main issues:
1. some incorrect profile ONLY on one "tooth"
2. the conical shape is slightly turning (not able to turning more) and it's NOT helicoidal, as it should be from Fig.1
For the point 1 I think it's an old issue of Fusion (please confirm or correct me)
For the point 2.
I tried with "lofts" but they can't be twisted.
I tried with "sweeps" because they can be twisted, but they can't be lofted (I mean to terminate on different size shape than the original). "Tapered" doesn't do the job.
After several trials I just gave up and decided to ask to you suggestions.
The tutorial about the making of this part is here: https://www.youtube.com/watch?v=8ugL36boEX0
In attachment you find the file Solid Edge Part 32 v17.f3d .. why "Solid Edge"? Because i'm studying 2 CADS. Solid Edge and Fusion. And each object I have made in Solid Edge, I repeat it in Fusion. Till now I have made 31 objects without any problem. Just detecting the differences between the 2 CADs and managing them (learning a lot). But with the 32th I'm stuck.
Perhaps it's due limitations in the Personal Edition
Perhaps is due my lack of knowledge in Fusion 360
Perhaps is something else
Please help
Fig. 1 - OBJECT TO ACHIEVE
Fig. 2 - TWO MAIN ISSUES IN FUSION 360
Solved! Go to Solution.
