How to "Unground from parent" components that are the result of a mirror operation
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I have my Right Bracket component. It is a modeled part destined to be 3D printed. It also contains imported components (bolts, bearings, threaded inserts) that are properly located and grounded to their respective parents.
Now the Left Bracket component should be a mirror of the Right one so I used the Mirror component operation which behaved exactly as I had hoped: the body of the bracket itself was mirrored and new instances of the imported sub-components were created and properly located (their initial locations are correctly mirrored) and they are grounded to their new parents as well.
But the problem is that the new sub-components of the Left Bracket cannot be ungrounded ("Unground From Parent" is grayed out and so is "Edit Initial Position") and their initial location is forever linked (it seems) to the components their are mirroring from the Right Bracket. So I can modify the body of each bracket independently but I cannot reposition a sub-component (like a screw for example). The mirrored left component won't let me unground the screw from parent and if I move the original screw from the right component (unground, move, capture, reground with update initial location), the left one moves as well.
Expected behavior: the result of mirroring components should be as if I had imported, positioned and grounded the components manually. They should thus have there own initial position which I should be able modify the same way I can any other components (unground, move, capture, reground with update initial location).
My precise use case: a screw that is located at the bottom-front-right of the right bracket should be located at the top-front-left of the left one. Everything is a perfect mirror except for that screw that needs to move up a notch.
Is there a solution to that ? Or a work around ?