How to create isotropic wood?
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Greetings all,
It appears that wood cannot be used in simulations because it's "nonlinear"? I get a warning icon next to wooden materials (which should actually be an error icon because it's an error not a warning), after some clicking I see in red letters "nonlinear".
Non-linear is already taken as an engineering term and it doesn't mean 'anisotropic' which I'm assuming was meant by the red text. Support team should correct this if that's the case.
Nevertheless I'm looking for a workaround. I tried making a custom material called "Isotropic plywood" in which I copied the existing plywood material and then forced all the properties to be isotropic (yes, bad practice but we're not building rockets here), anyways I still get the error. I am guessing that there's a flag on the material data somewhere which I can't remove from within the GUI that tells the FEA tool not to bother. Modifying advanced properties doesn't seem to do anything.
The majority of all structures in the world have wood, Fusion 360 really ought to be able to handle it! Just assume the grain goes along the longest axis of the part- that assumption will work for like 95% of cases.
Further, I don't see the ability to just create a material from scratch. I must be missing something, is it really not possible to do this?
What are my options here?