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I want to make a box whose dimensions are parameters, then perform a series of operations on this box; rotate it, sketch and construct planes using its vertices, etc. I can create the parameters; create a box by drawing it, then go in and tell the boxprimitive object to use the parameters I created. However, there's a sketch left over from the drawing which doesn't change and has the useless dimensions I clicked on to initially create the primitive. Is there a better way, like a way to create a box using a text command that I can initiate using my parameters?
1. I need the starting corner of the box to always be at origin. When I change the parameters for the box dimensions, I don't know what point it scales from, and it's not origin (which is the first point I clicked on to create the box primitive). How can I control that?
2. I need to sketch lines that are tied to vertices of my box that change when the parameter values change, but also one of them happens to be at origin; when I change the parameter, the vertex moves but my sketch line still starts at origin and that wrecks the design. How can I tell the model to use the vertex (or a particular vertex) of the primitive and not any other point that happens to be coincident at current parameter values?
screen shots attached
thx
Solved! Go to Solution.