Hi tw78952, I took a look at your f3d, thanks for attaching.
You begin with these two meshes. I see you used the mesh-to-brep command to make a brep (lots of triangular faces).

In contrast, on these meshes, I would take a different approach to creating brep geometry, using a mix of forms and prismatic geometry. I'll outline my steps below.
First, look at the head-shaped part. Here it looks like we want a smooth shape, so I would use the Form workspace, make a rectangular form shape, adjust its shape and use the "Pull" command on selected vertices to bring the Form vertices close to the imported mesh shape. You can choose how carefully you want to match the original shape.

I made sure my form sheet was wide enough to act as a base to trim the upper geometry.
For the prismatic-shaped part, instead of using the triangles, I would build four parts in sequence. Here's one of the four parts - project six points down onto a sketch and draw sketch lines for form a close polygon.

Extrude the polygon into a solid and use the "Extent Type" as "To Object", selecting the sheet we made from a form.

The extrusion sticks up too far - make three construction planes matching the original mesh and split the solid so the top shape is right.

Finally, the mesh shape had a hollowed inside, so we can use the shell command to hollow out our solid.

The reasons I chose to model from scratch is that
(i) we won't get a smooth shape from mesh-to-brep and
(ii) the prismatic part of the mesh appears to have internal triangles which get in the way when performing downstream operations like split, so modeling from scratch creates a clean geometry without unwanted internal faces
I chose to model the prismatic part in four steps because the four parts join in a single edge - where multiple faces from different parts of the solid align on a single shared edge. Best to make four simple solids without this "non-manifold" edge, then think about how you want to combine them at the end. An edge like this, as it stands, won't make the design viable for manufacture.
Hope that helps!
Jean Flower
Product Manager
Autodesk, Inc.