Ground cutting off objects in render

Ground cutting off objects in render

royalcask
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Message 1 of 19

Ground cutting off objects in render

royalcask
Explorer
Explorer

Why is the ground cutting off my objects when I render? In the render screen on the left it shows it right, I have the objects sitting on the plane in design mode, but when I render the ground is up covering my objects?

17D1EAC9-AD82-4870-B92D-4D7E7110A5D5.jpeg

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Message 2 of 19

sutherland-
Collaborator
Collaborator

Hi @royalcask 

 

Please try to move the ground plane and see if it resolves the issue:

sutherland_0-1671520769834.jpeg

 


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Level  sutherland-

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Message 3 of 19

P-BvanWyk
Advocate
Advocate

Good day @royalcask,

 

You can go to the scene settings, and under environment, you can change the position (Rotation and z-offset).

Please click on Accept Solution to help other community members solve their issues.
Also, consider giving a Like to the comments that you feel added value.

Kind regards,
Pieter-Ben van Wyk
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Message 4 of 19

royalcask
Explorer
Explorer

So adjusting that does adjust the ground…but do we really have to guess where to put it and hope it eventually gets in the right spot? The main windows preview and then the actual render are completely off. On another file I tried I pulled the ground completely over the object and it still wasn’t high enough to even start to see the ground…

C3A8C310-7715-479F-90A9-7C483C614A26.png

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Message 5 of 19

royalcask
Explorer
Explorer

So it’s a guessing game, and a “adjust the ground, hope the render is right, cancel the render, adjust the ground, pray the render is right, cancel the render” until you finally find the ground in the right place? That’s rough.

BAF98C93-42FA-4BC8-B813-2C9B3CCEF2C5.png

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Message 6 of 19

jhackney1972
Consultant
Consultant

You do not have to guess, if your design environment model in on the X-Y plane and you set the Ground Plane to 0 in the Render Environment, the rendering will place the model on the ground.  Since it takes time to render the image, I did not do it in the video but simply attached the result in an image using the setting mentioned.  I am using In-Canvas rendering.

 

Render - Ground Plane.jpg

(view in My Videos)

John Hackney, Retired
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Message 7 of 19

royalcask
Explorer
Explorer

FDEC4190-66E0-4596-8CA2-5EB959E54ACD.png

Here’s another file that as you can see, I’ve adjusted the ground to where it’s almost covering the objects…and the ground is nowhere in the render. Ground plans and reflection are both ticked. Tested on my MacBook Pro and Mac Studio and it’s the same issue one all computers.

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Message 8 of 19

royalcask
Explorer
Explorer

848132A5-03D3-4504-AF2B-6E9AEA19F975.png

Objects are positioned on the axis’ correctly. As you can see there is no ground in the render.

E742D6DB-9653-4826-9478-0847AB6655FF.png

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Message 9 of 19

jhackney1972
Consultant
Consultant

I now see your confusion.  The video will show you how to compensate for the ground plane position with accuracy.   As I said, I have attached the result of a Local Render to prove it works.Render to Ground Plane1.PNG

(view in My Videos)

John Hackney, Retired
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Message 10 of 19

rknightXW6MW
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Explorer

(view in My Videos)

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Message 11 of 19

rknightXW6MW
Explorer
Explorer

Just realized I'm signed into my other account on this computer, so if the two user names are confusing...that's why. Lol.

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Message 12 of 19

jhackney1972
Consultant
Consultant

Please attach your model so I can attempt the Render.  If you do not know how to attach your Fusion 360 model follow these easy steps. Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section, of a forum post, to attach it.

John Hackney, Retired
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Message 13 of 19

rknightXW6MW
Explorer
Explorer

Here you go!

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Message 14 of 19

jhackney1972
Consultant
Consultant

There is something about this model that brings my computer to its knees!  I will have to play with it awhile and see if I can get it to respond better.

John Hackney, Retired
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Message 15 of 19

rknightXW6MW
Explorer
Explorer

That's interesting, but I appreciate the help!

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Message 16 of 19

rknightXW6MW
Explorer
Explorer

So, I have to raise the ground 75mm to have it in the right spot...how can this be fixed?

(view in My Videos)

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Message 17 of 19

P-BvanWyk
Advocate
Advocate

@royalcask,

 

The XY plane in your design workspace is by default used as the ground plane for renderings.

PBvanWyk_0-1671603231398.png

And it looks like you have a ~2.1mm offset.

 

The "Re-Anchor" @jhackney1972 mentioned worked on my side.

PBvanWyk_1-1671603345623.png

 

For future assemblies, I would recommend that you design & ground your base component on the XY plane.

This should completely eliminate the need to adjust the ground plane in the rendering workspace.

Please click on Accept Solution to help other community members solve their issues.
Also, consider giving a Like to the comments that you feel added value.

Kind regards,
Pieter-Ben van Wyk
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Message 18 of 19

royalcask
Explorer
Explorer
That doesn’t work. It works for the quick render preview, but not when doing an actually full render.

To get the ground to show I had to ease it 75mm, with a ton of guess work and going back and forth. It’s 2mm off the ground as I like to have a slight gap on renders for these. That’s a personal preference. But at 2mm it should still show shadows and the ground.

Try a full tender and see how it turns out. For me I was unable to get it to render with the ground unless I lifted the ground 75mm up above the objects. Which obviously isn’t how it should be.
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Message 19 of 19

P-BvanWyk
Advocate
Advocate

The reflections show up the same on my side, but no shadows on the render.

Please click on Accept Solution to help other community members solve their issues.
Also, consider giving a Like to the comments that you feel added value.

Kind regards,
Pieter-Ben van Wyk
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