I thank you all for your responses. Permit this old geezer to suggest an egg-sucking technique to Grandma. This is not a flame, but an attempt to explain what I think is a possible fundamental omission in the F360 design process.
I wasn't talking about the data model, I was discussing the conceptual model: the mental model that UI designers try to provoke users to form, so they, the users, can efficiently predict what operations are applicable, and what effect they will have on the structure. As we all know from that UI-101 class, Conceptual Modeling is arguably the starting point for the design of each new generation of a system. We learn it is the most challenging part of the design process, but is usually left as a system-to-user-gasket adjustment after the engineers have done their magic stuff. I am not saying that's the case for F360!
Nevertheless conceptual design drives what must be made apparent to the user, and where, and when. Everything else: the command language, modes, visual representation and so forth flow from a clearly communicated conceptual model.
Some interactive systems (e.g. a very basic text editor?) mimic, or extend well-known real-world models of a typewriter. But their internal data model may simulate the conceptual model with a data model that may be arcane by comparison. Taking text editing as my example, with a clearly understood conceptual model, consistently presented, users can, almost without explanation, be tempted to guess properties like text flow, font, most-likely operations available in a given context, and the resulting new document structure they might build if they use a particular command, phew! And all this done often without the need for a manual.
A CAD system is a new beast without close analog in the real world upon which to lean. Because it implicitly proffers objects, concepts and operations beyond the real-world experience of most users, it places a huge burden on the UI designer. So the UI challenge is to communicate the arcane new concepts in as blatant and streamlined a manner as humanly possible. Otherwise the user will become frustrated, and turn elsewhere.
I think the idea of writing a document that lays out the F360 conceptual model is great. But I suspect a succinct notation needs to be devised to describe the conceptual objects and their relationships. It was this design document I sought. Perhaps it doesn't exist. I'm sure it would be an excellent precursor for understanding where the obvious challenges to communicating the conceptual model reside, and for communicating said model to noobs like me. It also might reduce substantially the number of highly specific tutorial videos that new releases make irrelevant.