Fusion workflows for 3D scanner meshed models or high poly count converted bodies
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We recently got a 3D scanner and while the scanner itself works amazing, its output are mesh files and Fusion seems notoriously bad to work with them. I have a up to date work PC, high end CPU, high end GPU, lots of memory. Yet as soon as I do a conversion from mesh to body the software becomes unusable slow. Every mouse click is followed by a 10 second freeze, sometimes it just crashes completely. I assume there won't be any change in software soon that would lead to improvement in handling of meshed bodies ( e.g. like Blender which allows me to work with the same model without any lag, but is less suited for mechanical design).
Are there any workarounds or workflows? Any settings? 3D scanners are more common now and they very often produce high polygon count models, else there's no point in having 0.01mm scanner accuracy. Most common use case for us is to make parts that need to fit tightly to scanned models, so I need the possibility to do logic operations and projections/intersects.
Unfortunately I can't do that with a mesh, so it always goes back to doing a body conversion. I sometimes do things like manually creating a body with the mesh as reference but that's tedious as Fusion is lacking any interaction with the mesh ( like e.g. a sketch projection). I did also hacks in the past where I took screenshots of the mesh, turn them into a dxf and then import, but that's also not a real solution.
It's really frustrating, I have a 10k$ 3D scanner, a 5k$ PC but can't take advantage of either, at least not with Fusion because of the subpar performance and incompatibility with meshes.