A plane fuselage is not an easy design. Search this forum for the topic, and you'll find lots of questions and helpful advice. Overall, though, my approach would be:
- take advantage of symmetry. Assuming your plane is symmetric along its axis, just model half, and mirror it. This will require using Surface modeling, not Solid, but that is not a huge step
- because of the nose of the plane, Loft to Point is probably going to be required
- use one vertical sketch that slices the length of the plane for holding rail curves
- use a series (not too many) of slices going the other way along the length (like the two you have already) for describing the profiles of the plane.
just as I said "don't use too many sections", I would also recommend not to use too many fit points in your profiles and rails. The fewer the better.
Jeff Strater
Engineering Director