Fastener appearance incorrect in final renders

Fastener appearance incorrect in final renders

alyssa.turnerTMP3W
Explorer Explorer
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Message 1 of 7

Fastener appearance incorrect in final renders

alyssa.turnerTMP3W
Explorer
Explorer

Fasteners aren't appearing correctly in renders. They're correct in the render environment and in-canvas renders, but when I do a proper render they are the wrong material (see pictures, the bolts are supposed to be black). This happens in both cloud renders and local renders. 

SubmitBug_RenderEnv.pngsubmitBug_ActualRender.png

  

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417 Views
6 Replies
Replies (6)
Message 2 of 7

CGBenner
Community Manager
Community Manager

@alyssa.turnerTMP3W 

Hello and welcome!

Can you verify if the lighting settings are the same in all scenarios?

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Chris Benner
Community Manager

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Message 3 of 7

alyssa.turnerTMP3W
Explorer
Explorer

Yes, everything is the exact same. The bolts should be black steel.

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Message 4 of 7

TrippyLighting
Consultant
Consultant

Can you share the model?


EESignature

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Message 5 of 7

alyssa.turnerTMP3W
Explorer
Explorer

Not on a public forum no - NDAs and such. Should be fairly simple to replicate no?

 

Edit: Here's a model of just a fastener that is having the same issue: https://a360.co/48Uxc2z. Not sure how sharing will work exactly with the new fasteners feature though.

alyssaturnerTMP3W_0-1710348237974.png

 

Edit 2: Yeah, looks like when sharing it also has this appearance issue, yet here it is in my fusion team correctly appearing as black like the name says it should be: 

alyssaturnerTMP3W_1-1710348482612.png

 

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Message 6 of 7

TrippyLighting
Consultant
Consultant

When I apply a black finish to the screw in the file named "Bolt appearance issue" it takes it and renders correctly.

Changes to the file " Hexagon Socket ...." do not propagate through to the assembly.

 

I am assuming this has to do with the fact that this is a part from the Fastener library.

 

That could be a bug.

 


EESignature

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Message 7 of 7

alyssa.turnerTMP3W
Explorer
Explorer

So is this thread all  that's needed for them to work on the bug? 

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