Failed To Create Feature when using the cut tool in combine tool

Failed To Create Feature when using the cut tool in combine tool

lillmotorn
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Failed To Create Feature when using the cut tool in combine tool

lillmotorn
Community Visitor
Community Visitor

So I followed this guide from 2:40 to 3:35. It works great for him but I get an error: Combine1>Compute Failed>Failed to create feature

 

My 3d modell started as a mesh, then I converted it into a solid, and I have a different shapeScreenshot 2024-06-18 211037.png

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Message 2 of 8

jhackney1972
Consultant
Consultant

Please attach your model and the link to the video you referenced. 

 

If you do not know how to attach your Fusion 360 model follow these easy steps. Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section, of a forum post, to attach it.

John Hackney, Retired
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27eugen_r
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Observer

I have the same issue but my design exceeds the maximum file size as a f3d file (71MB). how do i get around this?


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Message 4 of 8

27eugen_r
Observer
Observer

I have the same issue but my design exceeds the maximum file size as a f3d file (71MB). how do i get around this?

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jhackney1972
Consultant
Consultant

You can modify your model to just the sections you are having issues with to reduce the size, save and attach it.  You could Export the model to your local drive and ZIP it to reduce its size.  You could also use a file transfer service such as We Transfer.

John Hackney, Retired
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jhackney1972
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Consultant

The Snake's Head is created from a Mesh and is giving Fusion a problem.  I have tried every trick I know but I cannot get it to Combine - Cut.  Combine - Intersect and Join work but not Cut.  Sorry.

John Hackney, Retired
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Message 8 of 8

TrippyLighting
Consultant
Consultant

Converting that mesh directly into a faceted body is a bad idea particularly for organic meshes.
In Autodesk Meshmixer I would make a plane cut and remove the part of the mesh that isn't needed.

Then I'd export it as a .obj file and open that with InstantMeshes.

In InstantMeshes I would remesh it into a pure quad mesh and then save that as another .obj file.

That .obj file I would import into Fusion, open an new form feature convert the mesh into a T-Spline and then use Utilities->Repair body to remove duplicate vertices.

Then I would finish the mesh and end up with a surface model that is better to modify with Fusions native tool set. 

 

Snake Head v1.png

I've captured some of the workflows years ago in a YouTube tutorial:

 

 


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