extrude problem (weird/buggy surface)

extrude problem (weird/buggy surface)

Anonymous
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Message 1 of 7

extrude problem (weird/buggy surface)

Anonymous
Not applicable

Before extrudeBefore extrudeafter extrudeafter extrude

before and after the extrude command.

So i made my sketch on a surface, and when i extrude that piece it just goes weird.
when i export is as a .stl file its even worse.

 
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Replies (6)
Message 2 of 7

jeff_strater
Community Manager
Community Manager

this looks like a graphics problem.  Can you share your model here?  We have seen a few of these, and are trying to collect test designs to help us fix it.

 


Jeff Strater
Engineering Director
Message 3 of 7

Anonymous
Not applicable

its the one corner that keeps happening but when i export it to a .stl it looks like this.image.png

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Message 4 of 7

jeff_strater
Community Manager
Community Manager

I'm having some trouble reproducing the problem.  Perhaps I am not doing the exact same extrude here.  When I try to extrude from sketch8, Fusion defaults to a new body (which is strange itself), but if I switch over to Join, it seems to work OK for me.  Perhaps I am not doing the exact same extrude, though.  Sorry to bother, but can you share the model that has this extrude already in it?  Thanks.  

 

One point here:  the reason that STL export shows this problem as well is that STL export uses the graphics facets for the mesh facets.  So, any problem with the graphics will also show up in STL.

 

Another thing to try is to change the "display detail" of this body:

display detail control menu copy.png

 

then, try some of the "fixed" settings - usually one of those will make the issue disappear:

display detail control dialog copy.png


Jeff Strater
Engineering Director
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Message 5 of 7

Anonymous
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i tried the display and its still there...
here is the file

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Message 6 of 7

jeff_strater
Community Manager
Community Manager
Accepted solution

Thanks, @maarten.vanhoorne - I was trying to extrude the circle!!!  I was able to work around it by choosing "medium" as the level of detail.  I've found that there is not a lot of consistency here - sometimes "high" works, sometimes "low" works...  The other workaround (which I don't like but is usually reliable) is to use Split Face to introduce an arbitrary edge into the face - this is usually enough to force a difference faceting scheme that fixes the problem:

 

Screen Shot 2020-05-11 at 11.14.54 AM.png

here is the screencast of using Medium LOD to also work around the problem.  As I said, we are really trying to fix these problems, so this model helps us do that - thanks for sharing it

 


Jeff Strater
Engineering Director
Message 7 of 7

Anonymous
Not applicable

thanks for the help dude!!!
realy happy been truggeling with it for 2 days 

 

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