Do Components Make Sense when New Bodies are formed from old Bodies?

Do Components Make Sense when New Bodies are formed from old Bodies?

Anonymous
Not applicable
369 Views
3 Replies
Message 1 of 4

Do Components Make Sense when New Bodies are formed from old Bodies?

Anonymous
Not applicable

I typically model multiple bodies using a shared sketch and I tend to make new bodies from splitting or combining to make new bodies.  In other words, the evolution of bodies comes from previous bodies that share similar sketches.  Components want to separate all this making building it hard if you model the new thing from the old thing.  If my assumption is not correct, then how would you logically share sketches when components want to attach a sketch only with a specific component?  How do you build new bodies that stem from the old bodies?  Ultimately, you just end up with a component with each component inside of another component, kind of like a Russian Doll. I will admit that I end of having a long feature history that makes it hard to remember where a feature is that I need to edit.  Also, I like to have features such as fillet relate to more than one component, so that when you change one fillet on one component, it changes the fillet on another component to match.  That would not work if each component was separate...right?

 

 I tried to find a video or section in your blog that addresses this, but I couldn't find anything on this subject, other than how to make a component.  Every example shows new components using their own sketch as if you are simply starting a new component that doesn't seem to need much information from the previous component.  

0 Likes
370 Views
3 Replies
Replies (3)
Message 2 of 4

TrippyLighting
Consultant
Consultant

I think you need to share one of your designs (export as .f3d and attach to next post) if you want specific advise.

 


@Anonymous wrote:

 Also, I like to have features such as fillet relate to more than one component, so that when you change one fillet on one component, it changes the fillet on another component to match.  That would not work if each component was separate...right?

 


No, you can apply a single fillet feature to several separate components. This isn't really hard to try out either 😉


EESignature

0 Likes
Message 3 of 4

Anonymous
Not applicable

My model has about 80 features and would be difficult to explain.  An example is that Body A cuts Body B in a combine command.  If you go back an edit Body A to be bigger, Body B would get smaller as the cut invades more of Body B.  If you turn Body A and Body B into separate components and then edit Body A to be bigger, it would no longer have a corresponding relationship to Body B. 

 

If you had a sketch for Body A and you wanted to use that sketch for Body B, it is easy when you have not put them into components.  Edit the Sketch and you can change both Body A and Body B at the same time.  Turn Body A and B into components, when you change the sketch for Body A, does it affect the sketch of Body B or do you have to now edit two sketches. 

 

Big picture, all the videos I have seen about components don't used shared information from one body to another body.  They always show separate components as basically starting from their own different sketch where little information from one component is used to make the other component.  I never see them evolve one body from the other that use the same sketch and then make it separate components and show how they share their history. Rather, now one component has it's own history and the other component has their own history and information from the same sketch is never shared between them.

 

0 Likes
Message 4 of 4

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

My model has about 80 features and would be difficult to explain. 


I did not ask you to explain it, I asked you to share the model.

I've analyzed hundreds of Fusion 360 designs from noob to pro and 80 features is not that much 😉

 


EESignature