Do Components Make Sense when New Bodies are formed from old Bodies?
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I typically model multiple bodies using a shared sketch and I tend to make new bodies from splitting or combining to make new bodies. In other words, the evolution of bodies comes from previous bodies that share similar sketches. Components want to separate all this making building it hard if you model the new thing from the old thing. If my assumption is not correct, then how would you logically share sketches when components want to attach a sketch only with a specific component? How do you build new bodies that stem from the old bodies? Ultimately, you just end up with a component with each component inside of another component, kind of like a Russian Doll. I will admit that I end of having a long feature history that makes it hard to remember where a feature is that I need to edit. Also, I like to have features such as fillet relate to more than one component, so that when you change one fillet on one component, it changes the fillet on another component to match. That would not work if each component was separate...right?
I tried to find a video or section in your blog that addresses this, but I couldn't find anything on this subject, other than how to make a component. Every example shows new components using their own sketch as if you are simply starting a new component that doesn't seem to need much information from the previous component.