Decal Artifacts on cylindrical part
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I am trying to add two identical decals to opposing sides of a hollow cylindrical body. When I add a decal, an artifact from it appears on the opposite side of the body. This artifact shows up in the modeling and rendering environments. The artifact changes shape as I pan.
I have unsuccessfully tried:
-checked/unchecked "chain faces" in the insert decal menu
-made the body both solid and hollow
-changed the physical material of the body to be non-transluscent
-changed the appearance to be non-transluscent
-tried making the body a component
-tried making the decal an appearance (saw this in other posts) but the result was unrecognizable
I have used decals many times in the past, including on cylindrical parts, but have not had this issue and I cannot think of anything else to remove these artifacts.
Attached:
Artifact1 - screenshot of Decal A with artifact from Decal B (shows as a vertical line)
Artifact2 - screenshot of artifact from Decal A with Decal B invisible (shows as a vertical line)
Artifact_design - export of my model - the artifacts appeared when I uploaded back into Fusion
While we are discussing decals - every decal I import into Fusion is scaled incorrectly and I cannot find the magic scale factor to use every time to scale it properly. I have searched the forums in the past and found many posts from 2016 but no solutions since. Is there a work around for this? Is there a scale factor I can use every time so my decal is the correct size?
Thanks
Brendan