Creating a component that slides/slots into another

Creating a component that slides/slots into another

ashmista
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Creating a component that slides/slots into another

ashmista
Community Visitor
Community Visitor

Hi Guys, 

 

I'm learning my way through Fusion. I haven't touched any 3D software since 3DS Max some 8-10 years ago. 

 

I have an part I am trying to create that also has another part that can slide out from the bottom of it. 

 

I created both components that I need, I then cut the sliding component from the main body (in the location I required) 

 

Printed both pieces off and scaled the sliding component to 99% to account for any clearances in the cutting tool.

 

Am I doing this the correct way? Or is there a much simpler and more efficient method to this?

 

Have attached my fusion file

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TheCADWhisperer
Consultant
Consultant

1. As a beginner - I recommend that you do not use imported stl mesh in your design while learning.

2. 

TheCADWhisperer_0-1649940696599.png

 

I recommend that you dimension all of your sketches - especially Sketch1 and Coincident constrain it to the Origin (best if you consider existing symmetry).

 

3. I recommend that you take only one step at a time (for example create Sketch1) and Attach your file here after each and every step during the learning phase...

 

4. I recommend that at any time you consider using Move command you stop that move and ask questions first.  Move is almost always the wrong move when used by beginners.

 

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jhackney1972
Consultant
Consultant

You received some great tips and information from @TheCADWhisperer and I hope to add to that with my Screencast.  An assembly consist of Components which should contain the sketches and bodies that are used to create them.  Components are required to add assembly joints.  I was not sure your final intent but I create components from your existing bodies.  Normally, you create the component first, then activate it, and add sketches.  Then you create bodies from the sketches ALL under the Component.  Then you activate the top level assembly, create your next component and repeat.  Since you imported a Mesh, you are unfortunately bypassing a lot of these good modeling steps and it gives you a world of headaches.

 

I animated what I think you wanted and even though I said I did not add Joint Limits in the Video, I did in the attached model.

 

John Hackney, Retired
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