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Converting a self-intersecting surface into a solid
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Given the following surface, built using a closed path and a sweep profile,
there will be a self-intersecting surface:
A simple patching of the upper side works, but fails on the lower edge since it is self-intersecting. My goal is to build a solid body; what can I do?
For context, this is a contrived example to demonstrate my goal of building a volcano-like tapering of the sides of random sketch shapes. It is worth mentioning that I have tried to use a loft operation with an intermediate offset of the sketch shape, but got some weird behaviour. It would seem like this would be rather straight forward to implement, but I am new to CAD, in general, and F360, in particular.
FWIW, here's the link to the design: https://a360.co/45o947p