For the floor texture you used a glass material I guess to get some glossiness?
Either way, you need to use an existing wood texture, rename, and edit it. Then plug your image maps into the respective slots.
The reason many of the textures including all the built-in image-based wood textures show no bump ma is because their roughness is too high. The roughness is controlled by an image-based texture as well. If you edit that image and select "Invert image" then you get some glossiness and also see the bump maps.
I believe that the ability to adjust the image brightness to adjust roughness was added at some point in time and there is this little bug now that requires you to invert the images even for all the builtin wood textures 😕
@Phil.E @jeff_strater any chance we can get that recorded as a bug ?