Bump Map showing in Viewport but not Final Render

Bump Map showing in Viewport but not Final Render

PhotoGD
Explorer Explorer
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Message 1 of 22

Bump Map showing in Viewport but not Final Render

PhotoGD
Explorer
Explorer

Title. Why doesn't my bump maps show up in the final render? See below for example.

wtf.png

 

 

 

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21 Replies
Replies (21)
Message 2 of 22

masa.minohara
Alumni
Alumni

Hi @PhotoGD,

 

Thank you for posting in the forum! Would you mind attaching a downloaded render image here and sharing a public link to your design so I can investigate?

 

Masanobu Minohara

Product Support Specialist



Fusion 360 Webinars | Tips and Best Practices | Troubleshooting
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Message 3 of 22

PhotoGD
Explorer
Explorer

Here's a new one I'm working on, same issue. Link:
https://a360.co/2Tcr52R

Attached are all the photos as well.

Rendered_Download.png

 

Viewport.PNG

 

 

 

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Message 4 of 22

masa.minohara
Alumni
Alumni

Hi @PhotoGD,

 

Thank you for sharing the file with me! I did a quick test and it seems to be related to "Depth of Field" in Scene Settings.

 

Could you try disabling this or using a smaller value here to see if that makes a difference?

 

depth of field.png

Masanobu Minohara

Product Support Specialist



Fusion 360 Webinars | Tips and Best Practices | Troubleshooting
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Message 5 of 22

mark8DZLB
Participant
Participant

also need help on this. on an mac m1 16gb. surface shows bump definition in viewport but zero definition in render (its a pure plane). I don't have depth of field activated. Not sure what I can do. 

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Message 6 of 22

TrippyLighting
Consultant
Consultant

@mark8DZLB wrote:

... Not sure what I can do. 


It starts with sharing the model in native .f3d format 😉


EESignature

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Message 7 of 22

mark8DZLB
Participant
Participant
Here's a link!

https://a360.co/3GZ5bcl


Appreciate your help in advance!
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Message 8 of 22

TrippyLighting
Consultant
Consultant

I've just now gotten around to test some of your scenes.

I created a test object and applied one of the solid wood textures from Fusion 360. Those aren't image based and I know they work. The I placed that image on top of the table in your scene, hid the concrete backwall and used the "small hangar" HDRI from PolyHaven to light the scene.

The solid wood texture looks great, but the image based wood texture looks like ... well .. an image. No bump map visible in the render whatsoever. I also applied that image based walnut texture to te  test object and it looks completely flat.

I previously experimented with image based textures from Arroway and got good results. I'll try some of that tonight and post results.

 

STUDIO SHOOT FOR BISTRO TABLES v1.png

 

 


EESignature

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Message 9 of 22

TrippyLighting
Consultant
Consultant

For the floor texture you used a glass material I guess to get some glossiness?

Either way, you need to use an existing wood texture, rename, and edit it. Then plug your image maps into the respective slots.

The reason many of the textures including all the built-in image-based wood textures show no bump ma is because their roughness is too high. The roughness is controlled by an image-based texture as well. If you edit that image and select "Invert image" then you get some glossiness and also see the bump maps.

I believe that the ability to adjust the image brightness to adjust roughness was added at some point in time and there is this little bug now that requires you to invert the images even for all the builtin wood textures 😕

@Phil.E @jeff_strater any chance we can get that recorded as a bug ?

 

 


EESignature

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Message 10 of 22

Phil.E
Autodesk
Autodesk

If I understand correctly, you're discussing the difference between 3D wood appearance and regular wood textures in renderings. I'm seeing expected results.

 

The 3D wood sphere is more detailed than the regular wood appearance on the plank shape. These are both glossy cherry. But this is expected, the textures are based on entirely different technology.

cherry vs cherry.png





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 11 of 22

jpmW2DGK
Explorer
Explorer

Hello,

Was there a solution ever found for this problem. I am having it right now. 😨

Please see the two images below.

One is in workspace with the desired bump texture. The other one is the rendered image that comes out smooth flat.

I really hope that someone here can help me.

Thank you so much!

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Message 12 of 22

Phil.E
Autodesk
Autodesk

Are you using a mac?





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 13 of 22

jpmW2DGK
Explorer
Explorer

Hello Phil,

I am currently working on a Windows 11 Pro.

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Message 14 of 22

Phil.E
Autodesk
Autodesk

Can you please export that texture and attach it here?

 

First create a local library (.adsklib) using the material editor. 

PhilE_0-1731598752600.png

 

Then right click on the appearance and add it to the library. 

PhilE_1-1731598785638.png

 

That will help me test the problem you are reporting. 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 15 of 22

jpmW2DGK
Explorer
Explorer

hello @Phil.E 

It doesn't let me upload that type of file here.
please see the attached screenshot.

 

is there another way that I can send you the file?

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Message 16 of 22

Phil.E
Autodesk
Autodesk

Is the texture you are using custom?

 

Does this happen with other textures?

 

Zip the file and try to attach.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 17 of 22

jpmW2DGK
Explorer
Explorer

Zipping the file worked. 🙂👍 Please find it attached below.

 

It's an existing material from the library. "It's called Exposed Aggregate - Recessed".
I just replaced the existing image and adjusted the color to get the color and texture that I wanted.

The color looks right prior to rendering it but the texture disappears. I have no idea why.

 

It actually does happen with other materials as well, the color transcends the render process but the texture doesn't, so I don't think it'd be the texture itself.

But I'll let you analyze it.

Hopefully you can help me.

Thank you so much! 

 

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Message 18 of 22

TrippyLighting
Consultant
Consultant

That file is empty and I am not sure appearance libraries can be share this way.

 

TrippyLighting_0-1732210649416.png

 

Please share a design that uses this appearance material (which is different from a physical material).

 


EESignature

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Message 19 of 22

jpmW2DGK
Explorer
Explorer

That's what I was afraid of, that it wouldn't be inside the zipped file since the format is not supported.

Maybe I can share it via WeTransfer?

 

The design that uses this appearance material is the one that I sent before.
I'm attaching the images here as well. One is before the render (texture shown) and one is after the render (no texture shown).

 

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Message 20 of 22

Phil.E
Autodesk
Autodesk

Yes you can export adsklib files and share libraries with them. That's exactly what they are for.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.