Bug Report: internal code error when calculating screen size to display windows causes erratic size and scroll bar appearance
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As the majority of Fusion 360 users know (and hate), there is highly erratic behaviour of the size of input dialogues - sometimes they're OK, sometimes they show a scroll bar unnecessarily, making it unnecessarily difficult to reach the options we want, and sometimes (on smaller screens) the UI is so tall that the lower parts are off the bottom of the screen and are impossible to reach.
Here's one example (like I said - 50% this works, 50% this fails, at random):-
As you can see above - there's tons of screen space - it did not have to make me scroll to reach the factor:
This is what it looks like the other 50% of the time (at random):-
I'm a maintenance programmer - so I can tell from the above symptoms, that the cause of the problem is code which seems to be your measurement of the screen size - you're measuring something else (maybe the pointer address instead of its value?) and not the actual screen space. This random number that's not the real screen size, is causing all the above problems (when this random number is smaller than the screen really is, we get unwanted scroll bars, and when this random number is larger than the screen really is, the UI is built too large, and goes off the bottom of the screen).
Please fix !!!
FYI - I use a Mac, not windows.