Bridge Tool Self intersection

Bridge Tool Self intersection

Anonymous
Not applicable
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19 Replies
Message 1 of 20

Bridge Tool Self intersection

Anonymous
Not applicable

So I am trying to bridge two faces together that I created by inserting an edge via the insert points tool on an extruded face. Whatever I do including flip 1 or 2 it still self intersects. I have tried it on various models and I get the same - Am I doing something wrong or is this a bug? Any help appreciated. Thanks

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Accepted solutions (1)
3,382 Views
19 Replies
Replies (19)
Message 2 of 20

James.Youmatz
Autodesk Support
Autodesk Support

Hi @Anonymous,

 

It almost looks like the bridge is twisting along the way, but it is hard to tell from the screenshot. Do you mind sharing the file with me so I can try a few things? If it is a bug, I will go ahead and log it with the team.

 

Thanks,



James Youmatz
Product Insights Specialist for Fusion 360, Simulation, Generative Design
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Message 3 of 20

Anonymous
Not applicable
I tried a few things myself - I deleted the faces redid them...unskewed
them, but still nothing. I have encountered this problem before..If you
send me your email I'll invite you to the file....
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Message 4 of 20

James.Youmatz
Autodesk Support
Autodesk Support

Hi @Anonymous,

 

You can use james.youmatz@autodesk.com. What is the name of the problematic file? 

 

Thanks,



James Youmatz
Product Insights Specialist for Fusion 360, Simulation, Generative Design
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Message 5 of 20

TrippyLighting
Consultant
Consultant

Is there a particular reason to choose the sculpt environment for thes rectilinear forms ?


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Message 6 of 20

Anonymous
Not applicable
well when I smooth them I get a nice organic shape...not sure if this is
easily achievable in the model panel....
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Message 7 of 20

TrippyLighting
Consultant
Consultant

True! Not knowing what your background and experience is I just wanted to make sure you are using the correct tool. It would not be the first time that a user is trying to do stuff in the Sculpt workspace.

 

Can you share your model ? 

 


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Message 8 of 20

Anonymous
Not applicable
I've been a Maya user from v1.0! I recently discovered fusion and have been
very excited to learn everything i can about it. The model is really a
series of tutorials that i wanted to make and post on youtube about fusion.
I have to say that i really really like fusion however there are a few
quirks here and there that still make maya a little faster in creating
certain things, however fusion's boolean capabilities are the best i have
seen...i feel fusion's selections and editing in say the sculpt environment
is much slower than in maya's - not as fluid. If i select an edge vertex
for example the manipulator tool obstructs the view and placing it
where one wants to is difficult, if you want to add edge loops the options
are somewhat limited again - cant add across multiple geometries at the
same time for example...just a few thoughts and perhaps off topic...as i
still cant get why the bridge tool doesnt do what i need it to do!
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Message 9 of 20

TrippyLighting
Consultant
Consultant

T-Spline modeling is unlikely ever be as performant or fluid as in Maya.

While modeling in the T-spline environment "feels" very similar to modeling in a Sub-D modeling environment, mathematically T-Splines are a different beast.

 

Dub-D models are created by subdividing a mesh using a variety of subdivision algorithms with the most known probably catmull-clark. But even a subdivided mesh is still just a mesh and there are not that many intermediate steps necessary to tesselate that mesh for  display in the viewport.

 

The basis off a T-Spline is a control mesh just as with Sub-D's but then a T-Spline has to be converted either directly into a NURBS or at least some intermediary requiring heavier math before that surface then can be tessellated for display. This poses a much heavier computational burden.

 

If you are comfortable in Maya I'd continue to model there and then convert the control mesh/cage as a .obj, import it into Fusion 360 and convert it into a T-Spline. I personally use Blender for this and it works perfectly. This allows me to use the full toolset Blender has to offer for Sub-D models. I am sure Maya has a vastly superior tool set for this as well. Heck, if you want parametric T-Splines, just rig the Sub-D using the animation tools and you have full parametric control of the the T-Spline.

 

This is one reason I've suggested to the Fusion 360 team several times to also use the AnyCAD technology for .obj meshes. Not sure they are getting it!


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Message 10 of 20

Anonymous
Not applicable
Well it feels like its still glued too much to its parents (Breps) and not
yet free to do as it pleases....
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Message 11 of 20

Anonymous
Not applicable

I still have not found a solution and I have rebuilt my form and it still intersects - I getting really frustrated....As I said I like fusion but it really feels like some areas need some work!

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Message 12 of 20

Anonymous
Not applicable

I still have not found a solution and I have rebuilt my form and it still intersects - I getting really frustrated....As I said I like fusion but it really feels like some areas need some work!

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Message 13 of 20

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

 but it really feels like some areas need some work!


 

No doubt about that!

Could you share your model ?


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Message 14 of 20

Anonymous
Not applicable
pls send me your email and I'll connect you...I found at least two bugs
today that I posted and one more later on....!
This particular problem seems to arise if the vertical pillars of the table
are too slanted and then the bridge command doesn't work...I spent all
morning testing...I am so frustrated at the moment....



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Message 15 of 20

TrippyLighting
Consultant
Consultant

I could not get the bridge tool to work on your design either. Not even with a guide curve!

You'll have to use the "Create -> Face" tool and Create 4 faces. If you want to Add edge loops, you'll have to use the subdivide tool.


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Message 16 of 20

Anonymous
Not applicable
I have tried different scenarios to pinpoint the problem. To me it seems
that if the extrusions are skewed enough then the Bridge tool does not
work. The same design when my extrusions are straight then it works. So it
seems that this is a bug that interpolates the bridge edges differently
according to some cutoff angle. It also doesn't make sense in my opinion
that one has the ability to flip the direction but not have full control to
flip the direction (Bridge tool) all the way around...!
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Message 17 of 20

Anonymous
Not applicable

I have found the solution! I will try and post a small video later on tmr....

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Message 18 of 20

Anonymous
Not applicable
Accepted solution

I've tried a 100 times and it wont allow me to post the video..I uploaded to my a360 account copied the embeded code and this is what I get:

Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied!!!!!!

 

and here is the html code if someone can tell why its saying there are errors:

 

<p><iframe src="https://myhub.autodesk360.com/ue2ac98b0/shares/public/SH7f1edQT22b515c761e42d65a37868b2b65?mode=embe..." width="640" height="480" frameborder="0" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" mozallowfullscreen="mozallowfullscreen"></iframe></p>

 

if anyone can help I'll post it otherwise I'll just try to explain...thanks

Message 19 of 20

Anonymous
Not applicable

it seems to be working if you click the link....

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Message 20 of 20

TrippyLighting
Consultant
Consultant

Hmm... cool. I thought I had tried that out, but maybe I do not. Glad you found a solution!


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