bad move

bad move

picadilly
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Message 1 of 11

bad move

picadilly
Advocate
Advocate

Hi guys,

 

I have something weird here.

You can see the time marker right before a "move" in the time line. I marked the move along with another 3 items as "suppressed".

picadilly_0-1629823306717.png

If I move the time marker one step, some bodies will move - despite the fact, that the "move" is supressed!!

picadilly_1-1629823340862.png

 

I right clicked onto the move and I can see

picadilly_3-1629823877958.png

 

Any ideas?!

 

 

 

 

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Message 2 of 11

TrippyLighting
Consultant
Consultant

This is likely another bug. I solidly stay away from suppressing timeline features.

I either need something, or I don't. If I don't I delete it.


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Message 3 of 11

picadilly
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@TrippyLighting  schrieb:

This is likely another bug. I solidly stay away from suppressing timeline features.

I either need something, or I don't. If I don't I delete it.


 

Yeah, my thought, too. It is depressing. I run into something like that about every second day. Not necessarily a bug, but "features".

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Message 4 of 11

HughesTooling
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If you change the move type to Translate, unsuppress then suppress it works as it should. Personally I would never use a Free Move in a parametric design, you could always just edit the distance with a translate rather than suppress.

HughesTooling_0-1629965939085.png

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 5 of 11

TrippyLighting
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@picadilly wrote:

@TrippyLighting  schrieb:

 

Yeah, my thought, too. It is depressing. I run into something like that about every second day. 


My question then is: Do you just keep plowing on, or do you sit back and reflect and maybe change your design approach ?

 

Even my most complex design don't even have 1/10th of the user parameters you have in this simple design. It makes absolutely no sense to spend that much time trying to create a user parameter for almost every dimension in the design. 

TrippyLighting_0-1629978867563.png

 

Perhaps you might find it difficult to easily identify dimensions otherwise, but one of the reasons for that is that your sketches are overly complicated. Fillets and chamfers that can be applied as solid features should not be part of a sketch. In fact those features should be applied as late in the timeline as possible.

 

TrippyLighting_1-1629979096259.png

 

Suppressing 10+ features in the timeline is asking for trouble.

 

Sketching with overlapping sketch lines is bad practice and should be avoided:

TrippyLighting_2-1629979274074.png

 

That's just the first three timeline items 😉

 

 


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Message 6 of 11

picadilly
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@TrippyLighting  schrieb:

This is likely another bug. I solidly stay away from suppressing timeline features.

I either need something, or I don't. If I don't I delete it.


Sorry, for the late reply. But I was busy otherwise.

 

Probably the reason, why I suppressed features in the timelineis not obvious:

 

What do you do if you want to do something similiar of something you had done before? You copy/pasteNew the component and then you remodel it. While doing so, features later in the timelime may not fit with the prior changes. But you do not want to throw them away, while you remodel. Because there is no copy/paste for features on the time line. So you suppress those features while you work on the other features.

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Message 7 of 11

picadilly
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@HughesTooling  schrieb:

If you change the move type to Translate, unsuppress then suppress it works as it should. Personally I would never use a Free Move in a parametric design, you could always just edit the distance with a translate rather than suppress.

HughesTooling_0-1629965939085.png

 

Mark


As I already wrote, I wanted to suppress something while remodelling. But nevertheless thanks for your input.

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Message 8 of 11

picadilly
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@TrippyLighting  schrieb:

@picadilly wrote:

@TrippyLighting  schrieb:

 

Yeah, my thought, too. It is depressing. I run into something like that about every second day. 


My question then is: Do you just keep plowing on, or do you sit back and reflect and maybe change your design approach ?

 

Even my most complex design don't even have 1/10th of the user parameters you have in this simple design. It makes absolutely no sense to spend that much time trying to create a user parameter for almost every dimension in the design. 

TrippyLighting_0-1629978867563.png

 

Perhaps you might find it difficult to easily identify dimensions otherwise, but one of the reasons for that is that your sketches are overly complicated. Fillets and chamfers that can be applied as solid features should not be part of a sketch. In fact those features should be applied as late in the timeline as possible.

 

TrippyLighting_1-1629979096259.png

 

Suppressing 10+ features in the timeline is asking for trouble.

 

Sketching with overlapping sketch lines is bad practice and should be avoided:

TrippyLighting_2-1629979274074.png

 

That's just the first three timeline items 😉

 

 


Well, thanks for your comments.

 

Obviously there is a **** load of parameters and some got trashed out in the meantime. Nevertheless there are reasons for lots of parameters:

 

I do adapters vor vacuuming hand tools. For details, maybe you would like to look at: https://ossso.de/osvac

 

No, the idea is, that you can customize adapters according to your needs, just by changing a few a parameters. Just to name a few:

There is a parameter, describing the inner diameter your adapter should have. Then the material width is parameter, because if you go to bigger diameters, you may like to have more material width. Similiar issue about the height of the adapters. Them you have a gap between the adapters (so that you can put the male into the female). You want that gap smal to avoid vacuum leakage. But depending on your 3D printer, you may have to increase it to get usable results. There is parameter for the gap of the so called slip ring. Again: should be as small as possible. Another parameter describes the hose diameter...

Do you have reasons to believe that the intensive use of parameters provokes more problems with F360?

 

In regards to chamfers and filets:

The original design was done in Inventor, which I do not have. Instead I had some drawings. Based on them, I did my scetches - including chamfers and filets.

 

"Sketching with overlapping sketch lines is bad practice and should be avoided":

I agree. But I was not aware of it. It happened in a sketch that was on its way out of the design. It was still in the project, but not really used any more.

 

 

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Message 9 of 11

TheCADWhisperer
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Consultant

@picadilly wrote:

In regards to chamfers and filets:

The original design was done in Inventor, which I do not have. Instead I had some drawings. Based on them, I did my sketches - including chamfers and filets.


The source is not relevant to the issue.

If I were hired as a consultant for this (and similar) projects - I would recommend a rethinking of the entire process.

I think it can be significantly simplified and made more robust.

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Message 10 of 11

picadilly
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Well, thanks for your input. I am new to CAD. So I will welcome any suggestions.

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Message 11 of 11

picadilly
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Advocate

 

BTW: I attach the latest status of the file. I cleaned out various things and restructured it.

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