appearance of bodies is wrong in drawing

appearance of bodies is wrong in drawing

Nils_Schaeckermann
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appearance of bodies is wrong in drawing

Nils_Schaeckermann
Participant
Participant

Hello,

 

when using the 'shaded' display option in a drawing, some of the colors are wrong - as you can see in the attachments.

 

This is consistent on my system over different files.

 

To test/confirm this problem i created the test-file which is also attached.

Each body got assigned a different appearence.

The appearences used were 3x "Kunststoff - glänzend" (plastic - shiny/glossy) and 1x "Kunststoff - matt" (plastic - matte).

 

When creating a drawing of the file, you should (hopefully) see that some of the colors are interchanged...

 

Fusion Version: 2604.1.48

Windows 10 Pro 22H2 (19045.6332)

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Message 2 of 5

Nils_Schaeckermann
Participant
Participant

I just did a quick test again and added another body with the color 'yellow'... That body just became 'blue-ish'...

It seems that the RGB colors are interpreted as BGR...

 

green remains green - but blue and red are switched...

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Message 3 of 5

Nils_Schaeckermann
Participant
Participant

here is the example where i first noticed the problem... 

It's really bad when doing a drawing of how to assemble a plug with colored wires...

 

really bad with wiringreally bad with wiring

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Message 4 of 5

bwalker145
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Advocate
Accepted solution

Try changing the selected Graphics Driver under Preferences. This has corrected similar visual bugs for me in the past with Drawings.

 

bwalker145_0-1760444574705.png

 

Message 5 of 5

Nils_Schaeckermann
Participant
Participant

Thank you - DirectX 11 solved this issue